Bamboo Rendering Bug in LOD Chunks

When bamboo is rendered in LOD chunks, it seems to have a green chute at the top. These "chutes" disappear with a perfect seam when vanilla chunks take LOD chunks' place. These "chutes" also seem to be rasterized in the wrong order, as the clouds that should be behind the "chutes" appear in front of them. Here's my mod stack: 1. fabric-api-0.92.2+1.20.1.jar 2. DistantHorizons-2.1.2-a-1.20.1-forge-fabric.jar 3. fasterrandom-5.1.0.jar 4. noisium-fabric-2.3.0+mc1.20-1.20.1.jar 5. Terralith_1.20.x_v2.5.4.jar 6. lithosphere-1.2.jar TLDR: these bamboo chutes are non-euclidean!!! pls help im scared!! I recorded a video of this happening here:
1 Reply
Sam
Sam4w ago
Also, I didn't have any custom shaders turned-on if you couldn't tell. After re-watching the video, this appears to be a problem with the LOD-swapping, as the bamboo in the background has the same LOD as the bamboo up-close. And now that my LOD-quality is relevant: The "Quality Preset" setting is set to "Medium". There's a solution to this listed here: https://discord.com/channels/881614130614767666/1252612225743720569/1256347466278764677 but DH chunk generating should work seamlessly anyway, so I'm keeping this report active.
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