Wrong LOD gen?

This actually happens often with Distant Generation ON, sometimes with buildings that uses the Structure gel API and trees from mods such as Quark and Biomes O Plenty... Any tips?
4 Replies
sberok
sberok9mo ago
Bruh wrong video format, there you go
BackSun
BackSun9mo ago
That’s to be expected due to DH’s world gen being multithreaded. Some world gen doesn’t like that or causes slightly different feature/structure placement. You can reduce that chance by setting DH’s world gen to only use a single thread. But the only way to completely fix it is to disable DH’s world gen entirely.
sberok
sberok9mo ago
Reducing to a single thread you mean selecting the 'minimal' preset? Or manually reducing it?
BackSun
BackSun9mo ago
I'd recommend just manually reducing it in the advanced config menu.
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