Wrong LOD gen?
This actually happens often with Distant Generation ON, sometimes with buildings that uses the Structure gel API and trees from mods such as Quark and Biomes O Plenty... Any tips?
4 Replies
Bruh wrong video format, there you go
That’s to be expected due to DH’s world gen being multithreaded. Some world gen doesn’t like that or causes slightly different feature/structure placement.
You can reduce that chance by setting DH’s world gen to only use a single thread.
But the only way to completely fix it is to disable DH’s world gen entirely.
Reducing to a single thread you mean selecting the 'minimal' preset?
Or manually reducing it?
I'd recommend just manually reducing it in the advanced config menu.