Weird LOD chunk lighting issues after upgrade past framebuffer nightly build (Multiplayer only)

I play on a server and I had been keeping up to date with the nightly builds for a week or two now and everything worked well. The other day i upgraded from the pre-framebuffer merge build to the newest one and now all LOD chunks are black or lit incorrectly. I usually play with sodium and a bunch of other mods, but even removing every mod except DH and launching the game, the chunks are still black. The video was shot with only the very latest DH dev build installed and the database for the server removed prior to launching the game. macOS Sonoma (latest basically) Intel AMD Radeon Pro 5500M Fabric 1.20.2
6 Replies
Red_Epicness
Red_Epicness12mo ago
Everything worked fine with sodium and other mods until then. Initially I thought only the soted data was broken, but it turned out that even on a wiped DB it happened Important to note, in singleplayer it works completely fine, seemingly Wynncraft does have a heavy resource pack so that might be the issue? But given that resource packs are very common for custom ui and similar things on modern server this should be addressed i think I have not changed much in the settings I would remember, but I do have cave culling turned off Another observation: I re-added a bunch of other mods such as sodium etc, now all chunks are pure black as opposed to only some of them like in the video
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Unknown User12mo ago
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Red_Epicness
Red_Epicness12mo ago
the video is with distant horizons only no other mods
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Unknown User12mo ago
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Red_Epicness
Red_Epicness12mo ago
in the mods i mentioned at the end that mod is not present either in the case where everything is pure black
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Unknown User11mo ago
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