Trouble Getting Distant Horizons to work with Bliss Shaders

Hi all. I've been trying to get DH and Bliss shaders to work together. I'm using the following versions:
Minecraft | 1.20.1
Fabric | 0.15.7
Distant Horizons | 2.0.1-a
Sodium | 0.5.8
Iris Shaders | 1.6.17
Indium | 1.0.30
Bliss | 2.0.4
Minecraft | 1.20.1
Fabric | 0.15.7
Distant Horizons | 2.0.1-a
Sodium | 0.5.8
Iris Shaders | 1.6.17
Indium | 1.0.30
Bliss | 2.0.4
I've kept all the default settings, but when I tried to enable Bliss shaders DH horizons chunks didn't render at all. Before After I also tried with the Complementary fork and DH was working, however I got the blending issues (as described in this post) and a bug where clouds render in front of blocks (this seems to happen without DH, so I believe it is unrelated). From what I'm seeing, Bliss should work better than Complementary, but it isn't working at all for me. Anything about my setup immediately stand out to anyone as incorrect? Thanks!
2 Replies
Yeshi
Yeshi9mo ago
No description
Manalor
ManalorOP9mo ago
Thank you, I have checked the channel. I am aware that Iris isn't officially supported, however I am also basing my setup off of this Github post), which I believe has also been linked to by moderators on this server. I've followed that guide to the best of my ability, and I was wondering if anyone saw some immediate issues with the versions of certain mods I was using. From what I've read, release (non-beta) versions of Iris shaders (1.6.11+) have preliminary support for Distant Horizons. Aand I'm dumb. I had to be on the dev channels for both Iris (# public-test-builds on their server) and DH (#links). I think a lot of people will be trying to do this, so it might be a good idea to put those into the FAQ. Some sources might lead people to believe (as I did) that these features are in the released versions.
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