Distant Horizons + Bliss + Modded dimension Bug?
LODS wont load with bliss in any modded dimensions such as the aether and twilight forest, other shaders work. If anyone is aware of a fix that would be greatly appreciated! :)
90 Replies
Hmm
thats weird
is it working in normal overworld ?
@MinerZapped
?
yeah, and in the nether and end
hmm
ive tried taking all mods but the essentials out, still happens
also tried different JDK's
Other shaders ?
yeah look in the vid
i showcase the issue
Ok so other shaders are workin
yess
just a bliss issue
hmm , thats even more weird "-"
which is a shame lol, tis the best one
u useing dev release of bliss right ?
of course
tested with dif settings, default and modified
it looks pretty good tooo
try complementry shaders
looks like biss i think
I haven't used them though
it really does
not a fan of em
I'll prolly for now, just use BSL in modded dimensions
Thats neet
i will notify the devs 🙂
@Puhpine (GMT +2) , i don't think i should ping james so can yoou ?
thankyou! amazing work the team has done :)
Yeh
also @hardester (GMT+8) and @samalando (GMT) can you help here ?
lol take a peep at my end preview in https://discord.com/channels/881614130614767666/881748662458392596/1268803842984775721
?
very happy with how thats turned out
Are you sure this isn’t a shader issue
I think it is but just want to make sure
Does it happen with other shaders?
if you don't mind. What mods are u using there
just bliss
Read above
no
and only in modded dimensions
just bliss
So it’s a bliss problem
i checked the bliss code and couldn't find anything on modded dimensions and/or DH support for such a dimension
We can't do anythin here right then ? :-:
so prolly just an oversight in the current Bliss code
Nope this is the dh server
Try askin in thier discord server , You can also try iris server i think ?
gg/RpzWN9S
That’s the ShaderLABS server
whats visible in the video would be; DH, bliss, nullscape, betterend (via sinytra connector), dynamic surroundings, and ryoamic lights
Can’t put the full link here
but of course there are various other end enhancing mods
Oh u on forge
yurr most variety
i understand
ty i shall bring this issue there
What do you mean you can't put the full link in?
:harold:
We can put full link ?
Automod
kk
Yep
u cant @hardester (GMT+8)
:thonkwithshades:
Oh right, Discord invite links... :
:harold:
wiki.shaderlabs.org to the rescue.
'-'
what > ??
Nevermind, it's shaderlabs.org/wiki now...
lol
U are iris mod right , i think you may know somethin abt his problem
:harold:
I'm a support team, not a moderator.
Support should know basic troubleshoot right ?
Also, it's definitely Bliss' artistic choice on the End effects.
huh
Unless there's artifacts in it.
I can't understand you legendary wording sometimes
What you're seeing is, literally, what Bliss looks like in the End.
:harold:
Did i ask that ?
What was the original issue again?
read the convo first
The bliss is disabling DH in other dimentions like ather
:linux:
:thonkwithshades:
Now u understand the problkem
?????????
I an doing work right now. Be patient.
seems like people have fixed this issue via editing bliss files
:harold:
im seeing if someone can share me it lol
Oculus:painschamp:
what about oculus?
Bliss dev requires the issue to be reproduced using Iris for it to be valid.
He considers any issues while using Oculus as a bug with Oculus.
man...
lowkey prolly happens there too
If it doesn’t then it’s oculus
i wonder if theres a mod which auto-switches shaders between dimensions
hmm
:harold:
(is that impossible)
You can only have 1 mod that taps into the graphics pipeline.
darn
is that due to the nature of java or is that just a game thing in general
i have no coding knowledge lmao
That's computer graphics in general.
lowkey i didnt say anything non pg but ty bot
but darnn
wait but if the mod merely disables bliss and enables a new shader between dimensions wouldnt that fit that criteria, or is the act of disabling bliss a breach in that rule
You need to clear the current graphics context, compile the new shader, generate a new context then upload the compiled shader to the GPU. There's a whole process going under the hood.
What are you guyz talking abt ?
it is possible
I've seen RAT doing it on Quilt in his backrooms pool mod
@MinerZapped Did you fix it ?
noope, but I believe I understand how it works, and how to make it work, I think?
so DH being able to render LODS with bliss enabled, requires you to be in a dimension which is classed as the overworld/nether/the end, OR it needs to be classed as using vanilla dimension terrain generation (not sure which one of those is the dependancy)
the guy who had "made it work" was just using a custom dimension he made, which was classed as the overworld/was using overworld terrain generation
or atleast somethin like that lmao
Nice
🙂