Forge segfault with Embeddium, oculus, starlight. (And without any of these mods)

This is the same segfault issue I've been reporting for a while now. I've gotten this exact error on a variety of mods and at this point I'm suspecting it isn't actually mod related though I haven't gotten it to segfault without mods yet. This is the smallest amount of mods I've ever gotten it to segfault with and its worth noting I've had this same crash while not running any of these but just running world gen mods such as just terralith and techtonic. I've attatched the crash report. The game just gives the hs_err file not a normal crash because of the native code crash. I'm on the newest version of my drivers and newest version of java 17 on windows 10. If there is anything I can do to help provide more info let me know. I have intellij installed and am open to trying more in depth debugging steps if need be. never done actual MC modding before though so some steps on where to find info would be useful. also I do often see this message in the logs before it crashes, not sure if its relevant.
[15:17:35] [GLProxy-Worker-Thread/WARN] [DistantHorizons-GLBuffer/]: Attempted to destroy invalid buffer [426], remaining: [98]
[15:17:35] [GLProxy-Worker-Thread/WARN] [DistantHorizons-GLBuffer/]: Attempted to destroy invalid buffer [426], remaining: [98]
2 Replies
BackSun
BackSun11mo ago
If you could find a consistent way to reproduce the issue or find something pop up in the log every time before a crash that would be the best way to troubleshoot. (I might have to look into adding additional logging in order to help with this sort of troubleshooting). I've done a bunch of googling and have yet to find any way of diagnosing these mystery fatal openGL native errors.
Droid_22
will do, I'll be sticking to the pre 2.0 version for now but I'll keep working at this sometime later on
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