(1.19.2) Is there a way for Distant Horizons to work with Oculus + Complementary Reimagined shaders?
Just switched from Optifine to Embeddium + Oculus due to massive performance issues with frame drops and it doing that came at the cost of DH no longer rendering LODs while using shaders. I'm using Complementary Reimagined, and from what i know this shader is compatible with it.
I do know there is a 1.19.2 Oculus Fork branch by Teqed's fork on the github page, however given i've never used Github previously, i have no idea what to do with it or even install it for that matter so i might as well additionally ask what exactly do i need to download from that Fork, or if theres a build already somewhere.
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