Enabling Transparency settings makes water invisible when using Complementary [2.3.0-a-dev-1.20.1]
Heyo, noticing that this combination of things breaks nearby water. (going to send multiple messages in a row to keep images where they are relevant)
I have a minimal mod list + complementary shaders (mods in screenshot). Using the nightly build (2.3.0-a-dev-1.20.1) of Distant Horizons for server support. Issue occurs in singleplayer using this version too.
I can use seemingly any combination of settings between complemenary shaders and Distant Horizons with no issues, as long as DH > Advanced Options > Graphics > Quality > Transparency is set to Disabled. If I set Transparency to anything other than disabled, water within vanilla render distance becomes invisible.
10 Replies
i.e extreme settings with no changes:
exact same settings but with transparency disabled:
transparency on in any way makes immediate water invisible, transparency off makes distant water look .. not quite right?
Try changing the water settings in complementary
I've tried fiddling with them quite a bit and the result has always been the same - is there anything specific you'd recommend changing?
I forgor
Report it to shader dev
i think makeup ultrafast has the same bug where having it use water textures makes water invisible?
Last time I tried enabling water texture on my shader, the shader failed to compile and load
It might be an Iris bug
But definetely not DH
but this only happens on the new nightly build
on the stable version with all the same mods the water displays