Enabling Transparency settings makes water invisible when using Complementary [2.3.0-a-dev-1.20.1]

Heyo, noticing that this combination of things breaks nearby water. (going to send multiple messages in a row to keep images where they are relevant) I have a minimal mod list + complementary shaders (mods in screenshot). Using the nightly build (2.3.0-a-dev-1.20.1) of Distant Horizons for server support. Issue occurs in singleplayer using this version too. I can use seemingly any combination of settings between complemenary shaders and Distant Horizons with no issues, as long as DH > Advanced Options > Graphics > Quality > Transparency is set to Disabled. If I set Transparency to anything other than disabled, water within vanilla render distance becomes invisible.
modlist
10 Replies
Blub
BlubOP6mo ago
i.e extreme settings with no changes:
No description
No description
Blub
BlubOP6mo ago
exact same settings but with transparency disabled:
No description
No description
Blub
BlubOP6mo ago
transparency on in any way makes immediate water invisible, transparency off makes distant water look .. not quite right?
Brussel_sprouts
Brussel_sprouts6mo ago
Try changing the water settings in complementary
Blub
BlubOP6mo ago
I've tried fiddling with them quite a bit and the result has always been the same - is there anything specific you'd recommend changing?
Brussel_sprouts
Brussel_sprouts6mo ago
I forgor
Miki_P98
Miki_P986mo ago
Report it to shader dev
Brussel_sprouts
Brussel_sprouts6mo ago
i think makeup ultrafast has the same bug where having it use water textures makes water invisible?
Miki_P98
Miki_P986mo ago
Last time I tried enabling water texture on my shader, the shader failed to compile and load It might be an Iris bug But definetely not DH
This is fine
This is fine5mo ago
but this only happens on the new nightly build on the stable version with all the same mods the water displays

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