Enabling Transparency settings makes water invisible when using Complementary [2.3.0-a-dev-1.20.1]

Heyo, noticing that this combination of things breaks nearby water. (going to send multiple messages in a row to keep images where they are relevant) I have a minimal mod list + complementary shaders (mods in screenshot). Using the nightly build (2.3.0-a-dev-1.20.1) of Distant Horizons for server support. Issue occurs in singleplayer using this version too. I can use seemingly any combination of settings between complemenary shaders and Distant Horizons with no issues, as long as DH > Advanced Options > Graphics > Quality > Transparency is set to Disabled. If I set Transparency to anything other than disabled, water within vanilla render distance becomes invisible.
modlist
9 Replies
Blub
BlubOP5w ago
i.e extreme settings with no changes:
No description
No description
Blub
BlubOP5w ago
exact same settings but with transparency disabled:
No description
No description
Blub
BlubOP5w ago
transparency on in any way makes immediate water invisible, transparency off makes distant water look .. not quite right?
Brussel_sprouts
Try changing the water settings in complementary
Blub
BlubOP5w ago
I've tried fiddling with them quite a bit and the result has always been the same - is there anything specific you'd recommend changing?
Brussel_sprouts
I forgor
Miki_P98
Miki_P985w ago
Report it to shader dev
Brussel_sprouts
i think makeup ultrafast has the same bug where having it use water textures makes water invisible?
Miki_P98
Miki_P985w ago
Last time I tried enabling water texture on my shader, the shader failed to compile and load It might be an Iris bug But definetely not DH
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