Shader water cut
A post was made about this a year ago (https://discord.com/channels/881614130614767666/1080173271477133362) and I wanted an update on it cuz maybe some things have changed.
I'm using complementary reimagined and I was wondering if there's a way to turn the DH water into a shader-like water or make the transition between the two look better.
3 Replies
this is due to how "technically works" shader support was until very recently.
complementary reimagined is still not updated to work with compat Iris 1.7 gives
tho BLS now has native support as of today
oh nevermind I just tried Steveplays28's reimagined fork and now it looks amazing