Shader water cut
A post was made about this a year ago (help-meShader water cut) and I wanted an update on it cuz maybe some things have changed.
I'm using complementary reimagined and I was wondering if there's a way to turn the DH water into a shader-like water or make the transition between the two look better.
I'm using complementary reimagined and I was wondering if there's a way to turn the DH water into a shader-like water or make the transition between the two look better.

