How can i import DH generated terrain to use on a server?

Titel says all, i have a server and i did some stuff and accidentaly removed all terrain generated by DH, and now what i want is to use singleplayer to regenerate that terrain and import it to use on my server.
13 Replies
BackSun
BackSun10mo ago
1. get a copy of the server world 2. load up said server world in single player 3. let DH generate the terrain you want using the world generator 4. close MC when done 5. copy the database file(s) you want from the single player folder into the multiplayer folder /lodfile
YAGPDB.xyz
YAGPDB.xyz10mo ago
Single Player: - Overworld: .minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite - Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite - End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite - Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite Multiplayer: - .minecraft/Distant_Horizons_server_data/SERVER_NAME/
R3tr0
R3tr0OP10mo ago
cool, i'm checking if it works it worked, thanks
R3tr0
R3tr0OP10mo ago
also something that's kinda annoying me, these chunks that just are dark. if i set the lod render distance higher then chunks that are further get dark. Is there anyway of changing the dark chunks into a fog like vanilla minecraft has?
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BackSun
BackSun10mo ago
That's generally caused by sodium extras. otherwise you can tell DH to use the sky color for fog instead.
R3tr0
R3tr0OP10mo ago
ah i see, i had it set to max
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PetrKDN
PetrKDN9mo ago
hello, having the same issue, dark LOD chunks in distance, but when i set it to max , it shows "Disabled" but one step lower is 32 chunks. When its on "Disabled" it still shows dark chunks, thanks for the help would removing sodium extra mod remove all the applied options and fix the issue? (also this is my first time hearing its sodium extra issue, i tried removing each and every other mod i had on and it didnt fix the issue, so ill just try again)
BackSun
BackSun9mo ago
It should yes
PetrKDN
PetrKDN9mo ago
thx will try, quick reply too, So, i did remove Sodium extra, it did get rid of the dark but its because of the fog. when i had the fog even with sod extra, the black LOD chunks didnt appear (and also i didnt see most of them in the first place) so i wanted to remove the fog but that introduced the darkness issue.. do you know of any mod that removes the fog without the dark chunks issue? ill try downloading a fog remover mod if the issue comes back it will most likely mean no fog will make the dark chunks appear after playing with it on/off, nofog mod, it seems to me, that when fog is OFF, it creates these dark chunks, and is affected by my real render distance (i.e. smaller render distance and the darkness starts sooner and higher render distance almost removes the darkness, but its still there), and if i enable ANY kind of fog, whethere close or far, it COMPLETLY removes the darkness on LOD chunks, but of course, obscures my vision by the fog itself. 32 is the highest i can set the fog to, ill attempt to edit my settings in the files to possibly 1000+ chunk fog so it basically never appears but also gets rid of the dark bug
PetrKDN
PetrKDN9mo ago
real render distance 2 VS real render distance 20
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PetrKDN
PetrKDN9mo ago
should i create a new thread or keep it on this one? ill create a new one so others may see it as well, maybe theyll help
R3tr0
R3tr0OP9mo ago
it's the same issue, wouldn't see a reason to make a new oen
PetrKDN
PetrKDN9mo ago
ok FIXED IT I FIXED IT you can keep sodium extra , its NOT sodium extra issue its within the graphic settings of DH DH config > Advanced Options > Graphics > Fog > Fog Draw mode: SET IT TO "Disabled" ; default is Enabled
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