Terrain will keep generating, even when everything in render distance is already done.
When generating a world from start, the generator will keep queuing more chunks at the edge, so you don't know when the thing is done when looking at CPU usage and your file size keeps increasing.
Restarting the world seems to fix the issue, however becasue of the gap in generation created, I was trying to avoid it to simply check when it's done.
attacked screenshots of me generating 32 in render distance, and the it going further.
And second being after reloading the world, disabling generator, and setting DH RD to 96
8 Replies
generator goes "one more tile" like if it's a Civ game
I think James has mentioned this will be fixed when the queue / file handler are rewritten
the issue starts again upon going beyond generated area before
that would explain my >10GB save files
how much I wanted to generate, about 160 RD marked red (becasue flying around a bit made it more than 128)
vs how much it actually geenrated
which would bring my DH save file from 16GB to 3-4GB if I didn't want them
Like Yeshi said, this should be fixed in the new branch.
indeed it was
can just make a option to generate at x range from normal generated terrain?
and just update the lods that are 2 chunks off the player