Blurry LODs

It seems that in some parts the lod's are blurred. Im 99% sure it's due to SSAO, and pretty sure someone has reported this before (if im remembering correctly). Its not very important, but nice to have it fixed.
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14 Replies
coolGi
coolGiOP15mo ago
also some artifacts of ssao
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eden
eden15mo ago
i vouch as this also happens to me
Null
Null15mo ago
increasing sample count should improve it (at the cost of performance) this doesn't look right though, is that only when zooming?
coolGi
coolGiOP15mo ago
Yup, when zoomed out it look blurry like the first photo
Null
Null15mo ago
must be something about the FOV breaking the SSAO calc
ThunderBolt
ThunderBolt14mo ago
someone other than me reported it and i took an active role on proving that it was true, also got a more better optimized settings that doesnt change the samples(perfomance) https://discord.com/channels/881614130614767666/1153402881123303485 here, found it.
coolGi
coolGiOP14mo ago
Yup, remembered someone reported it before, but couldn't find it at the time
BackSun
BackSun14mo ago
If someone wants to change the default settings I’m good with that.
ThunderBolt
ThunderBolt14mo ago
try em before changing.
chickenbobbobba
chickenbobbobba14mo ago
oh i thought DH just used AA lmao
Steveplays
Steveplays14mo ago
Should be possible with a shaderpack when Iris/DH compat is done, FXAA at least TAA would need motion vectors iirc
Null
Null14mo ago
you only need motion vectors for moving things, which DH doesn't so should be fine
Steveplays
Steveplays14mo ago
oh cool!
Unknown User
Unknown User14mo ago
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