Blurry LODs

It seems that in some parts the lod's are blurred. Im 99% sure it's due to SSAO, and pretty sure someone has reported this before (if im remembering correctly). Its not very important, but nice to have it fixed.
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14 Replies
coolGi
coolGiOP2y ago
also some artifacts of ssao
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eden
eden2y ago
i vouch as this also happens to me
Null
Null2y ago
increasing sample count should improve it (at the cost of performance) this doesn't look right though, is that only when zooming?
coolGi
coolGiOP2y ago
Yup, when zoomed out it look blurry like the first photo
Null
Null2y ago
must be something about the FOV breaking the SSAO calc
ThunderBolt
ThunderBolt2y ago
someone other than me reported it and i took an active role on proving that it was true, also got a more better optimized settings that doesnt change the samples(perfomance) https://discord.com/channels/881614130614767666/1153402881123303485 here, found it.
coolGi
coolGiOP2y ago
Yup, remembered someone reported it before, but couldn't find it at the time
BackSun
BackSun2y ago
If someone wants to change the default settings I’m good with that.
ThunderBolt
ThunderBolt2y ago
try em before changing.
chickenbobbobba
oh i thought DH just used AA lmao
Steveplays
Steveplays2y ago
Should be possible with a shaderpack when Iris/DH compat is done, FXAA at least TAA would need motion vectors iirc
Null
Null2y ago
you only need motion vectors for moving things, which DH doesn't so should be fine
Steveplays
Steveplays2y ago
oh cool!
Unknown User
Unknown User2y ago
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