Blurry LODs
It seems that in some parts the lod's are blurred. Im 99% sure it's due to SSAO, and pretty sure someone has reported this before (if im remembering correctly).
Its not very important, but nice to have it fixed.
14 Replies
also some artifacts of ssao
i vouch as this also happens to me
increasing sample count should improve it (at the cost of performance)
this doesn't look right though, is that only when zooming?
Yup, when zoomed out it look blurry like the first photo
must be something about the FOV breaking the SSAO calc
someone other than me reported it and i took an active role on proving that it was true, also got a more better optimized settings that doesnt change the samples(perfomance)
https://discord.com/channels/881614130614767666/1153402881123303485
here, found it.
Yup, remembered someone reported it before, but couldn't find it at the time
If someone wants to change the default settings I’m good with that.
try em before changing.
oh i thought DH just used AA lmao
Should be possible with a shaderpack when Iris/DH compat is done, FXAA at least
TAA would need motion vectors iirc
you only need motion vectors for moving things, which DH doesn't so should be fine
oh cool!
Unknown User•14mo ago
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