Fog works incorrectly on first few visible DH chunk rows
E.G. min_fog value does not work, it is set to 0.3, but first chunks after vanilla ones don't have any fog.
4 Replies
It works as the old near fog would be disabled, but now when its gone, normal fog should cover that region
A workaround is to use Nvidium to keep those couple chunks loaded with normal vanilla fog
The problem is that you need to load those chunks 'by hand', and that you need to edit the Nvidium config directly (Not in game!) to set keep distance to enabled but lower then 32 if below 32
overdraw begins to also be an issue with this workaround, but it is a small one compared to the benefits
Other workaround is to use a shader... but... performance 😦
I hope this: https://discord.com/channels/881614130614767666/898024877833998387/1261733278566715422
means that this is fixed