water shader breaking far away
I was playing on my minecraft server and noticed that the underwater fog/shader broke after some distance. Not sure if this is a known bug or if theres a fix for this
7 Replies
Expected behavior
Making transparent go to another transparent thing is hard
Might actually be a bug tho
Ig you can mess around with overdraw prevention?
lods just aren't affected by the water shader
😔
known issue, seems easy to fix with an extra shader on dh's end but i don't know enough about opengl to try fixing it
so i just have to wait for DH to fix it?
yes
thanks for the info