Transparent LOD Blocks rendering in front of everything else with Vertex Shader

I apologize if I'm doing something wrong here and all help is appreciated

Basically I just created this simple vertex shader, I don't think it's a problem on the shader's end because it only does this with distant horizons transparent LOD blocks, it works properly if I turn off transparency entirely in distant horzon settings, but if there is a way for me to fix this with the shader I would happily do it.
Solution
You will need to add a fragment shader, and from there, you perform a depth discard. If you need more info on how to do so, head over to the shaderLABS Discord server for more info.
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