custom models for leaves makes them missing texture magenta
https://www.curseforge.com/minecraft/texture-packs/yuushya-foliage-addon
as reported by @๐ฎ๐ถ๐น for whom I have couple more questions:
- when you break leaves what particles appear? are there any? - they are fine
- how do those trees look on map? - it works correctly
EDIT:
conclusion after more testing:
- if missing texture is assigned to some faces of the block, this confuses DH
- replacing
#missing
with a transparent texture in model.json fixes the problem on the resourcepack/mod side
- DH should more agressivly ignore missing textures, and if no texture is found it should try to use particle texture73 Replies
this only happens with DH lod, the leaves and everything else works fine
also appears fine on the map
I know that it only appreas with DH, I'm tryong to see if using texture tha'ts used for particles would work
Oh alright
casue some modded blocks with custom models I remember were still dropping missing texture particles, so what I'm thinking about would not help
also just for clarity, I know DH still has problems switching resource packs, you restarted the game after selecting that one?
ofc
ok
jsut trying to gather ifno while I have you and I'm at work
no worries
no mods are needed for that resource pack to run I assume?
i mean probably etf and emt
?
anyway, the pack does not list dependancie on curse, so I assume so
looks like both first and "up" textures are "missing"
the blocks aren't cubes that's for sure
just inter twined textures
this is from model .json file
yeah
I'm not sure how to read it, but it defines those fancy models
try this?
I changed model of oak leaves to have transparent texture instead of missing
worst case DH will interpret it as transparent, best case it'll start working
(only oak leaves were changed)
ill try it
it's oak after game restart?
wait no you did fix it
oak are the green blocks
purple are all other leaves
gonna make the same change for other leaves
now they're a very dark shade of green
but still not purple
should be better for all leaves
why are they so dark?
an ideas
becasue 2.0.2 assumes "fast" leaves
it's a decision made LONG ago
2.0.3 defaults to fancy
and there might be a setting for that in the end
but not quite yet
alright
#announcements there is info aobut that
rather have a dark green than a neon purple
1.20.1 users
hehe
it works for all versions
not that file tho
but 2.0.3 in general
wheres the right file?
not up yet right
[wrong link has been redacted]
downlaod form there on the right
(still same warning from #announcements apply)
conclusion:
- if missing texture is assigned to some faces of the block, this confuses DH
- replacing #missing with a transparent texture in model.json fixes the problem on the resourcepack/mod side
- DH should more agressivly ignore missing textures, and if no texture is found it should try to use particle texture
i downloaded 2.0.2
cant find 2.0.3 for 1.20.1
unless I'm slow
link I gave you, on the right side of the page there is donwload button
it is the nigthliy-er version of the mod, 2.0.3 with my changes to color avaraging
there were however some issues with fabric recently so if it doesn't work then wait some time
this one?
im on forge
also 2.0.2 crashes on launch
mmh
yeah
clicked that
and it gave me a 2.0.2 file
and then you use merged or forge specific (preferably merged)
gimme sec
it's probably just naming
GitLab
build: [1.20.1] (#6622733556) ยท Jobs ยท James Seibel / Distant Horiz...
This is a mod that adds a Level Of Detail (LOD) system to Minecraft. This implementation renders simplified chunks outside of the normal render distance allowing for an...
no I looked a the job for different branch
ty
I'll let you know if it crashes me
I crash when making a world
I might be an idiot hold on
the mod fails to get the save folder?
you have connector?
no idea i just crash on making worlds not matter what i do
is the mod incompatible with anything?
I mean it should not be that different than what you used so far
you are using connector
to load fabric mods on forge
yeah but it never caused issues before
try using fabric specific version of the mod
alr
last guy had a problem where it would not render things properly, perhaps there are more problems
also
\profiles\Elderia
this name reminds me of certain custom map, and quite the memoriesyup that one map on pmc
I remember
Eldaria though
and I can't read
close enough that it makes sense if it reminded you
oo
the world is being created with the fabric version
let's see
I appreciate your dedicated help btw
getting spammed with errors is part of the charm
everything works like a charm
same colored leaves and everything
generation is struggling that's why the spam
with terraforged
terraforged + connector + fabric version of DH
?
but 2 things are important here
- there is a workaround for some resourcepacks
- even with such custom leaves, color averaging still works
yeah I need to test it again since they weren't enabled
I just crashed aswel
let me try with tectonic instead
you can also disable distant generation
idk this version keeps crashing
when distant gen is on
no idea why
never happened before
idk
it's really early
and if you don't mind the darker leaves I suggest you keep using what you were using
today or the mod version?
mod version
only now it's entering proper public testing as you seen in #announcements
Yeah that's fair