Compatibility Issue with BBS Mod

First of all, i am not sure if this is a Problem with DH or the Shader or with the BBS Mod. I am working on a Minecraft Movie. The issue is that inside of the camera view of the BBS Mod, the Distant Horizon Render gets rendered in front of everything else (see the weird render of DH in the Picture). In the normal Player view everything is fine until i start the recording of the scene. Maybe there is a simply solution for this. Please notice the weird blue thing in front of the left cloud, this outline stays at this place whereever the camera looks and is the negative version of the visible DH render. I assume this needs to align with the actual render. I think the Camera of the BBS Mod is looking from a different point than me (the player) is. So the mask of the background gets calculated from a different position than the actucal DH Image and thats what causes the mismatch. I will keep you updated what the BBS Mod Creator says. I also reported this behavior to the BBS Mod in their Discord: https://discord.com/channels/1226883172856369243/1316000096625754122 Technical Details: Minecraft: 1.20.4 (Fabric) BBS Mod: 1.0.2 DH: 2.1.2-a Iris: 1.7.2 Sodium: 0.5.8 Shader: ComplementaryUnbound + EuphoriaPatches
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2 Replies
Miki_P98
Miki_P982w ago
Try updating DH to 2.2.1, Iris to 1.7.5 and Sodium to 5.11 on MC 1.20.1 and see if the issue persists It may have already been fixed as far as we know
DEV
DEVOP2w ago
I tried it just now with updating to 1.20.1 but sadly the same thing happens there as well.
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