Distant Horizons not generating 1.12 worlds properly

dh seems to generate LODS wrongly upon loading a 1.12 world.
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17 Replies
eden
edenOP3y ago
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eden
edenOP3y ago
No description
BackSun
BackSun3y ago
Did you convert the world to the new version completely (I think there is a button in the menu to do this) or did you just load up the world? If the chunks aren't formatted for the current version of MC DH probably doesn't see them and generates the terrain accordingly.
eden
edenOP3y ago
all i did was just download the world, and just load it, nothing else.
BackSun
BackSun3y ago
Then you probably need to run the converter in the world menu first.
eden
edenOP3y ago
hmm, is it the "Optimize World" option?
BackSun
BackSun3y ago
Maybe? I don't remember what the exact option is called.
eden
edenOP3y ago
hmm, the option is used to make the world faster for newer versions
BackSun
BackSun3y ago
Try it, see what happens
eden
edenOP3y ago
alright will keep you updated. @James Seibel (GMT-6) the chunk optimization is done, now i have a far bigger issue
eden
edenOP3y ago
upon entering the world, i get an insanely high ms ticks, and because of that DH doesn't generate
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eden
edenOP3y ago
just passing over 1k ticks now...
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eden
edenOP3y ago
and this doesn't happen on any other world other than this.
BackSun
BackSun3y ago
Hmm... I'm not sure what would be causing that. That sounds like a MC related bug more-so than anything else. Try disabling the distant generator and if nothing changes remove DH to see if there is an issue with MC and that world.
eden
edenOP3y ago
alright, noted. will update update: removing DH seems to have fixed the low tps somehow. now i will try to enable it again and disabling the distant generator seems to fix the problem...
MarijnIsN00B
MarijnIsN00B3y ago
Do u possibly have all your threads allocated?
eden
edenOP3y ago
yes? no? idk????
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