Setting: Transparency - When enabled, Aether clouds have a seizure.
The screenshots show that when Transparency is enabled, the Aether cloud blocks don't render properly, though when Transparency is disabled, they do render properly.
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7 Replies
This is with the latest nightly build of Distant Horizons.
On Forge 1.20.1, with Embeddium and Oculus.
Does this happen without Oculus?
If shaders are disabled, it's fine.
I would say try with Iris, but forge...
Yeah.
But it's the same ordeal with the water thing.
Some rendering issue is causing this.
It might just be the alpha version of Oculus 1.7.5 with DH interaction
No clue, and we're stuck on that for a long time.
But given that the Water Transparency thing was fixed in the Nightly Build compared to the RC, I figured I'd also report this.