10 Replies
I'm not sure what I'm supposed to be looking at here.
Everything looks good to me.
In the top right corner there is a lavacast that supposed to be single color gray but it is kinda dithered a bit, I don't know how to describe it
On the lavacasts it is very visible as well as chunk sides
As well as shadows being a bit weird
Here is better look at lavacast wall
And side of a chunk
DH applies noise to textures, that could be it
that combined with a boatload of aliasing from being so far away
Ah, that’s caused by the SSAO.
Disabling it will fix the problem.
It is disabled
It is indeed SSAO but why it is so weird...
I assume it has to due with how the sampling is done but @Null would have to answer that.
the defaults are really low to avoid performance impacts; increasing it should improve quality/sharpness
looks like the post-blur filter might have too much bias, I can maybe look into improving it later