Some visual mess on the walls

Is this normal or is my gpu artifacting? Latest dev
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10 Replies
BackSun
BackSun9mo ago
I'm not sure what I'm supposed to be looking at here. Everything looks good to me.
MaX
MaXOP9mo ago
In the top right corner there is a lavacast that supposed to be single color gray but it is kinda dithered a bit, I don't know how to describe it On the lavacasts it is very visible as well as chunk sides
MaX
MaXOP9mo ago
As well as shadows being a bit weird
No description
MaX
MaXOP9mo ago
Here is better look at lavacast wall
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MaX
MaXOP9mo ago
And side of a chunk
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Yeshi
Yeshi9mo ago
DH applies noise to textures, that could be it that combined with a boatload of aliasing from being so far away
BackSun
BackSun9mo ago
Ah, that’s caused by the SSAO. Disabling it will fix the problem.
MaX
MaXOP9mo ago
It is disabled It is indeed SSAO but why it is so weird...
BackSun
BackSun9mo ago
I assume it has to due with how the sampling is done but @Null would have to answer that.
Null
Null9mo ago
the defaults are really low to avoid performance impacts; increasing it should improve quality/sharpness looks like the post-blur filter might have too much bias, I can maybe look into improving it later
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