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DH
Distant Horizons
•
2y ago
MaX
Some visual mess on the walls
Is this normal or is my gpu artifacting
? Latest dev
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B
BackSun
•
2/27/24, 12:53 PM
I
'm not sure what I
'm supposed to be looking at here
.
Everything looks good to me
.
B
BackSun
I'm not sure what I'm supposed to be looking at here. Everything looks good to m...
M
MaX
OP
•
2/27/24, 5:39 PM
In the top right corner there is a lavacast that supposed to be single color gray but it is kinda dithered a bit
, I don
't know how to describe it
M
MaX
OP
•
2/27/24, 5:39 PM
On the lavacasts it is very visible as well as chunk sides
M
MaX
OP
•
2/27/24, 5:41 PM
As well as shadows being a bit weird
M
MaX
OP
•
2/27/24, 5:41 PM
Here is better look at lavacast wall
M
MaX
OP
•
2/27/24, 5:42 PM
And side of a chunk
Y
Yeshi
•
2/27/24, 5:46 PM
DH applies noise to textures
, that could be it
Y
Yeshi
•
2/27/24, 5:46 PM
that combined with a boatload of aliasing from being so far away
M
MaX
As well as shadows being a bit weird
B
BackSun
•
2/27/24, 5:46 PM
Ah
, that
’s caused by the SSAO
.
Disabling it will fix the problem
.
Y
Yeshi
DH applies noise to textures, that could be it
M
MaX
OP
•
2/27/24, 5:49 PM
It is disabled
B
BackSun
Ah, that’s caused by the SSAO. Disabling it will fix the problem.
M
MaX
OP
•
2/27/24, 5:51 PM
It is indeed SSAO but why it is so weird
.
.
.
M
MaX
It is indeed SSAO but why it is so weird...
B
BackSun
•
2/27/24, 5:52 PM
I assume it has to due with how the sampling is done but
@Null would have to answer that
.
N
Null
•
2/27/24, 6:00 PM
the defaults are really low to avoid performance impacts
; increasing it should improve quality
/sharpness
N
Null
•
2/27/24, 6:01 PM
looks like the post
-blur filter might have too much bias
, I can maybe look into improving it later