when changing LOD distance on a exisiting world DH breaks
i can set it to anything as long as it is before i create a new world, otherwise the mod doesnt work and also makes the game exponentially lag and end with a nice crash, restarting mc doesnt help
29 Replies
Please share the crash log
Your CPU is overloaded.
Either reduce the CPU load in the DH config and/or reduce your computer's load.
ok, but this is because DH acts weird when changing LOD distance
the cpu is overloaded because DH is having issue not because of my settings
Yes, when changing LOD render distance it causes DH to unload and reload everything, which depending on your CPU setting can be quite heavy.
sure, but the crash was after a hour of touching anything
also after changing the LOD distance, no new LODS come
emptyness is whats left
however if i do this before launchiing the world it behaves fine
They will come eventually, although it might take a minute
they do come if i do it with the world not launched
i just tried it
but if the world is loaded and i do it they wont
and the game will eevntually crash
doing it with the world not launched yet: chunks after 5 minutes
doing it with the world running: no chunks for 2h straight and crash
Is this your full log?
It appears to cut off before any crash happens.
well yes i directly sent the .log file
idk why it doesnt have that
Ah never mind, the log was just weird.
[20:47:27] [DH-LOD Builder - Buffer Builder Thread[7]/WARN]: Buffer building failed: java.lang.OutOfMemoryError
You ran out of memoryRAM?
yes
well ok
so u say my issues are RAM related? how can i check ram usage from DH
i have 32gbs
does DH require higher than this?
By default MC only allocates 2 GB, you can check in the top right of the F3 menu.
I recommend between 4 and 8 GB allocated to MC.
There are tutorials online showing how to change your allocation based on the launcher you're using.
how much ram does DH require?
I recommend between 4 and 8 GB allocated to MC.
i set 8 and DH is using 100% at times is it supposed to be
If it says 8/8 GB in the f3 menu then something has gone wrong with java.
If you’re taking about the task manager menu, then yes that’s what should happen.
yes f3, what could have gone wrong?
it increases a lot exponentially
sometimes stops earlier
sometimes reachers 8
now its constantly looping 6.5k 7.4k
a few error aswell
Moving between 6 and 8 is normal and fine.
I was saying if it’s stuck at 8 then something is wrong
oh ok, it does make it pretty laggy when it reaches 8 and returns to low like 4
a small annoying spike each time
is this permanent?
Look up how to reduce java garbage collection spikes in minecraft.
Optimization mods and more ram allocation?
besides optimization mods i dont really know what ur talking about
GitHub
GitHub - brucethemoose/Minecraft-Performance-Flags-Benchmarks: Sane...
Sane, Benchmarked Java Flags and Tweaks for Minecraft - GitHub - brucethemoose/Minecraft-Performance-Flags-Benchmarks: Sane, Benchmarked Java Flags and Tweaks for Minecraft
Follow the instructions here.
ok
alr done
provided you disable C2ME's optimized IO and gc serializer is this in the c2me.toml?
Yes