Terrain not generating consistently

Any idea why this might be happening? I've got no error reports, my cpu is sitting at a steady 10% usage (7800X3D) and is set to paid for whole cpu, viewing distance is only 512 and render is 32.. shadows and sim are at like 8 and it just renders all funky.
No description
36 Replies
capta1nseal
capta1nseal7mo ago
The version of the mod you are on, as well as your ram settings and usage while this happens, would be helpful to understand the issue better
Yeshi
Yeshi7mo ago
If you're on 2.0.1, try the nightly from #links-n-downloads Delete your LODs after switching /lodstored
YAGPDB.xyz
YAGPDB.xyz7mo ago
Single Player: - Overworld: .minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite - Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite - End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite - Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite Multiplayer: - .minecraft/Distant_Horizons_server_data/SERVER_NAME/
Lee.
Lee.7mo ago
ram is set to 25gb+ and 6000mhz ill try the nightly thing would i have to delete the lods server side too i tried on both server and single player, same issue
Yeshi
Yeshi7mo ago
DH can't be installed on a server if that's what you mean Also 25gb is way too much
Lee.
Lee.7mo ago
oh yeah true I set it to that so it has high headroom I use a modpack so
Yeshi
Yeshi7mo ago
If you're doing 512 LODs or below 8gb should be enough This will lead to really bad stutters
Lee.
Lee.7mo ago
I'll try lower ram then
Yeshi
Yeshi7mo ago
Since you're on a modpack try like 12gb maybe
capta1nseal
capta1nseal7mo ago
huh? you sure about this? in my experience distant horizons has somehow managed to use RAM outside of minecraft's allocated amount sometimes 💀
Yeshi
Yeshi7mo ago
-Xmx is for heap only DH uses a lot of offheap memory
capta1nseal
capta1nseal7mo ago
ah actually never mind I remember what caused that for me I was previously on GDLauncher's old version switching to the new release must have changed the offheap settings too
Yeshi
Yeshi7mo ago
Azul | Better Java Performance, Superior Java Support
What is Java Heap Space?
The Java heap is the area of memory used to store objects instantiated by applications running on the JVM. When the JVM is started, heap memory is created
capta1nseal
capta1nseal7mo ago
yeah I get it, just mind borked for a bit 👍
Yeshi
Yeshi7mo ago
Alright
Lee.
Lee.7mo ago
thats a loooot better
No description
Lee.
Lee.7mo ago
my cpu spiked at 100% a few times but thats what the x3d is made for and ram goes up and down a lot between 20% and maybe 50%
capta1nseal
capta1nseal7mo ago
alright, that's very good! I'll mark the suggestion to switch to nightly as the solution to this thread then
Lee.
Lee.7mo ago
this ss is on server too I just deleted the server lod as instructed, worked fine
capta1nseal
capta1nseal7mo ago
wait I can't lol nvm wait for someone with rights to
Lee.
Lee.7mo ago
I know that the missing chunks on the sides are lack of loaded in chunks but not sure how to fix that on a server other than flying around could chunky work server side? thats what i use on singleplayer
capta1nseal
capta1nseal7mo ago
if chunky is installed on the server, then absolutely
Lee.
Lee.7mo ago
ill have to try figure it out now
capta1nseal
capta1nseal7mo ago
it also requires op permissions or use from the server console
Lee.
Lee.7mo ago
yeah im op how wide should i make the radius not really intending to venture too far out from the 2 cities, and my lods set to 512 so not sure how thatd translate with chunky
capta1nseal
capta1nseal7mo ago
the chunky radius is in blocks, which is very important to remember so your desired chunk radius multiplied by 16 is the radius you should set in chunky and since distant horizons loads in a square, you probably want the shape to be square too in chunky make sure to center the generation on the center of the area you want generated before using /chunky start and that should be everything
Lee.
Lee.7mo ago
so if my lod is set to 512 thats 512 chunks right? so it would be 512 x 16
capta1nseal
capta1nseal7mo ago
that is how I remember it working if you want to be absolutely sure, google is your friend
Lee.
Lee.7mo ago
i started it lol
capta1nseal
capta1nseal7mo ago
and chunky can be reaally slow depending on your hardware, since in normal play you will never generate so many chunks in a short amount of time should be fine
Lee.
Lee.7mo ago
No description
Lee.
Lee.7mo ago
set to about 8k x and z nobody is on server rn so not an issue really do you think i should reset lods again or will that make me have to redo chunky like this
capta1nseal
capta1nseal7mo ago
it is not a requirement chunky generation is permanent and saved to the minecraft world save, not LODs
Lee.
Lee.7mo ago
then ill leave it, i intend to take a break from minecraft today as ive spent 3 days trying to build a gothic cathedral, which is good timing as chunky reckon 4 hours so thanks for your help, ill be back here if it doesn't work 😛 oh 1 last thing, so that i dont have to set lod over 512, what would a recommended curvature be? feel like having a curved minecraft world would look nicer to the eyes than having it just cut off after 512
capta1nseal
capta1nseal7mo ago
it is very easy to try out yourself, since simply changing the setting updates the curvature visible through the background of the menu. something like 1000 or 2000 is a good start. It's much easier to notice somewhere like the end, maybe nether too
Lee.
Lee.7mo ago
I'll do that, thanks
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