ReTerraForged.
i have spent the last few hours learning about the mystery that is reterraforged, the large gatekeeping community surrounding this mod (which i find to be very complexing) has made it extremally difficult to uncover information. regardless, i have tried to compile it myself starting from absolutely zero coding knowledge, i can not seem to get it to work. Does anyone have a simple jar file for 1.20.1 they could send my way, i would be very grateful.
24 Replies
Reterraforged is not gatekeeped becasue they want to gatekeep, but becasue they can't be bothered with ammount of people complaining aobut the exact same bugs over and over again
the version that was available for some time was not official in any way, but another person compiling it for those versions
source is open, anyone with correct knowledge can compile
And while I understand the point of "I don't care about the code, I just want the .exe" that many people have with little github projects, this is not yet finished and if they did nightly builds like here they would not have time to code in favor of keeping community from exploding
i understand and respect the decision to close the discord. the huge influx of new people is always very irritating and corrosive, its happened to a lot of the communities i have been in, there are a lot of ways to help this without completely shutting down communications. im a big fan of what this discord did with hiding validation in the faq, im sure that continues to be a very large and very effective idiot filter. there are many ways to fix it such as channels with special requirements and the like.
i cant find reason in denying sharing your jar file to people who have shown competence. now obviously you aren't expected to and aren't expected to give any reason as to why you wont. but that doesn't mean i cant find it odd and complain a little.
minecraft players read an faq or look for preexisting issues challenge (impossible)
I do think it's weird that they don't have some sort of build action or at least an alpha release jar available. No shade though because fair enough
reterraforged
is on github in what appears to be currect version
people still complain
meanwhile: one of my friends decompiling forestry because it was closed source and there is an easy fix for a modpack breaking bug,
I'll try a compile for you
do you mind giving a rundown of how you compile the reterraforged code, you can make it very short, maybe just the software you use. id look it up myself but i have tried and i have no clue where to start/ look
I presume it's just
clone the 1.20.1 version of the repository, install Gradle, run either
gradlew
or gradlew.bat
on linux/macos and windows respectivelyahh right, i got to gradle, all the installation steps and ran gradle -v, couldn't get it installed for the life of me, that's kinda where my journey ended
ill give it another shot:)
I think generally the gradlew files (shell scripts) will set up all the right config etc before running gradle -v
@aufreizend
I should put a tutorial somewhere
Or set up a fork of the repo with a github action for nightly builds
ahhh lol, that makes it a lot easier, thanks. i just assumed i had to install everything myself
Oh and then run
gradlew build
after the first gradlew
I think
been ageeees since I've done Java and I just used Jetbrains's build button lolI'd like to clarify, i now agree with everything with most of the gatekeeping practices in place. i thought there was absolutely no way to get access to reterraforged. i had thought compiling the git was extremally complicated due to my assumptions. in hindsight its not really that inaccessible at all. thanks for the help fern:)
Yeah no worries, I do think there should be at least a simple build instructions on the github Readme but hey
oop holdon
the compile was successful, game booted (Just RTF and Fabric API) but crashed on clicking "Singleplayer" lol
🤦♂️
ill give it a go myself
is there any reason why compiling sometimes works and sometimes dosent?
although assuming hasn't done me any good today, i assume compiling just produces a different output every time as a result of the translation. like imputing a sentence into google translate and swapping the languages around until it makes no sense anymore.
Generally if there's changes between builds it's because the code has changed, there has probably been changes to the code since its state in the "stable" build, sometimes unfinished code will be committed to github
Hey btw the invites to the server are back open apparently, you alright if I dm the invite to you?
You can probably download the stable-ish jar from there
yeah that'd be great
Ah just read through the server a bit, apparently download links to 0.6 are gone for now, and there won't be new links until 0.7
I'll send the invite anyway
Let me see if I can find which commit 0.6 was compiled from and give that a try
appreciate it heaps
i'll just try to grab somebody's jar in the terraforged server, if not ill look for it myself.
I worked out the issue, I forgot to switch to the 1.20.1 branch
that'll do it
when is 0.7 releasing?
any speculations?
when it's ready