Rendering issue with leaves using shaders
Using the DH compatible fork of Complementary Reimagined and leaves (and sometimes grass) have this horrible x-ray effect. Graphics setting does not affect anything
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Setting overdraw prevention to none gives playable results, but looks odd when close to leaves
This and setting transparency to "fake"
It gives this interesting effect of showing the LOD world through leaves but is still much better than the alternative
This is just my fix if anyone is having the same issue. Until someone smarter than me comes along and tells me how to actually fix it
This is probably something that you should report to the shader dev if this only occurs with the shaders enabled
Unknown User•11mo ago
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this specific version of complementary reimagined has dh compatability and fixed leaves, it took me a while to find it so i thought i'd share it here to save some others the hassle lol