BigChadGuys+ Non-Cobblemon Crash
So.
1.20.1 MC
1.0.4 BigChadGuys+ Non-Cobblemon (if u want to try to reproduce my issue, search non-cobblemon in cforge)
its on forge, but has a fabric pack in it
it has complementary reimagined, but i also added unbound
it has iris
i tried the latest and second latest versions on curseforge of DHorizons, and it crashes mc every time
logs of ATL Launcher tell that it loads a bunch of mods, acts as normal, begins to sorta load mc and crashes
103 Replies
Looks like something called “shader toggle” is conflicting with DH
An
Ah
Alright I’m sick today so I’m on the way home, I’ll try remove that
not seeing that
is it CALLED shader toggle or smth else? cos in keybinds the shader toggle is part of iris
[29/02/2024 18:52:46 pm] - \shader-toggle-1.0.jar
huh
ill uhh have a look
if there's none, probably bundled within other mods
ok i went into add mod, searched that, it came up and i just removed it
added distant horizons, testing now
does it work with euphoria? just tried another modpack that has that and it looks GORGEOUS
good fps too
euphoria patches
if you meant comp reim, then yeah
perf
well
i mean
comp reim+euph
yeah, they're the same to me :cou:
IT DIDNT CRASH
RAHHHHH
sorry I’ll stop now
It’s open
In the world
i mean
its rendering further
but not by a whole lot
do i increase mcs render distance itself?
imma take silence as a yes
no, dh config has separate render distance settings for lods
so i put it to 64
fps went down a little
you can increase CPU load preset to make it generate faster, but will cost you stuttering and fps drop
(14chunks-64chunks)
yea imma not do that
4c4t
distant generator's working in the background
it will COOK itself
ok
kek
so do i put my regular render distance down?
you can try lower cpu load as well
how
just click thru cpu load preset
try 8 rd
8rd?
8 render distance for vanilla chunk
agh
ah
and it seems you're using iris 1.6.10
wait, this forge rite
ATLauncher, modpack and mods from curseforge yes
update oculus to 1.6.11+
oculus?
iris shaders but forge port
ok one sec
it has iris in curseforge
wait
is it forge or fabric
not CF
fabric i think?
it has a fabric mod in the modpack
idk
then yeah, update iris
iris 1.6.17?
ye
downloading
or just 1.6.11
HUGE fog around the 8 chunks
idk if dh is doing anything for me
since 1.6.17 you'll need to update other mods as well
cpu at moderate setting and gpu at extreme
you're using iris that doesnt display DH chunks
outdated*
huh
ohhhh
ok
its updating
din
done
opening modpack
fabric says incompatible mods
^
so i downgrade?
yes, to the version that still support DH
okidoki
Modrinth
Iris Shaders - Versions
Download and browse 123 Iris Shaders versions. 4.28M total downloads. Last updated Feb 10, 2024.
manually install it
okidoki
and then i update sodium too im guessing?
no, i dont think
cos i have 5.3 and iris wants 5.7 it says
then yeah, youll need that
okidoki
0.5.7 doesnt show up so ill get 0.5.8
yay or nay?
at that point, yeah, grab sodium 0.5.8 and iris 1.6.17
okay
will dh still work?
then there are probably more mods that'll need update too since sodium 0.5.8 change a lot of stuff
should work
ok
ill try gimme a sec
and you can try nightly build in #links at that point lol
okay
so i grab the latest iris 1.6.17, latest sodium 0.5.8, and latest nightly dh?
yes
okay, ill grab the latest nightly for 1.20.1
do i use fabric, forge or mixed?
^^
i mean the modpack is on forge, and the modpack has fabric smth
so merged?
curseforge =/= forge
aye
but you can use either merged or fabric
ill try merged for good measure
it goes in mods in the modpack folder right?
i see a dh file in mods so sureee
alrighty lets see
crud
so uhhhh
update sodium extra, update reeses-sodium-options, update supplementaries, update indium?
yee
and supplementaries got beef with sodium, so ehhhhh
so ehhhhh what
i suggest removing it since it breaks sodium related stuff
ok
will that affect gameplay?
idk, better check mod page and see if it's in your use case or not
k everything done except supplementaries
checking mod page
ooooooooo idk it seems pretty important
yea those urns are kinda important
and those signs
ill see if updating it helps, and if not ill just remove it
ok supps and supps squared are on latest versions
booting mod
ive backed up the world before all this too
booting...
FUUUUUUU
here
updating moonlight
ok
70th time is the charm
booting...
fingers crossed
didnt give any conflicts immediately
fans are jet engineing so thats good
ooo mc boote
ill open world and refer back to you
hopefully nothing, and i think im done for today :cou:
if anything arises, just drop it here and ill get back to you later
sorry part of supp got moved to another mod, it warned me so had to kill mc and install that
booting AGAIN
booting...
takes like 130s to boot mc
didnt crash
resource reload failed inside of the modpack
idk what that means
uhhhh
screw it opening world
lets hope
:(
opening...
oof
mc crashed
here
idk what happened
imma just go do other stuff till you guys reply, cya
:3
related to automobility
aite gone fr this time
huh
so do i update it, delete it
what do i do
either one of that, idk
ill try update it
updated, opening...
resource reload failed again
opening world...
:(
any ideas?
if removing automobility works, then its the mod incompat
otherwise you'll have to find which mod causing this
/binary
Try a binary search and figure out which mod is causing it.
So disable half of the mods, see if issue is still there, if yes disable half again etc etc until you find the mod that's causing the issue.
ok ill remove auto and try
:(
i really like the mod
tractor for farming is SICK
hopefully there is an alternative
didnt delete mod but disabled automobility, didnt change anything
imma try what you said on a blank world so it doesnt wreck anything
ACTUALLY
better idea
what if i just
updated ALL the mods
imma try it
nothing better to do at this point
opening game...
1000th time's the charm
i need to leave this here
okay yadayadayada
it works no
now
not gonna explain cos i did stuff with bcg ppl
long story short
comp reim+euphoria
foh
fog
doesnt show DH chunk
how fix
ok so game is running now
figured out turning fog off
mc chunk at 8
DH chunks arent loading
cpu mode on aggressive
yea this feels horrible playing on 8 chunks, and im not seeing anything from dh
imma scroll up rq
yea so its that old iris stuff
ok one sec
1.6.10-1.6.11
just like u said
1.6.11 in mod now
opening...
resource reload failed
opening world
yea already problems
cursor is a missing texture
like the black and pink thing
so
mod nono like 1.6.11
but DH nono like 1.6.10
hmmm
?
Could you please talk in complete sentences, its a pain to read like this
Gonna compile this
Opened mc. Resource reload failed in top left and cursor texture on maian menu is the generic black and pink square thing. What i have deducted is that the rest of the modpack likes 1.6.10 Iris, but DH wants 1.6.11+. Hmmmmm
Oh and its the latest versions of the mods too
Its actually not for some, i will update and reopen and then get back to you.
This will probably create incompats, but oh well. Opening and i will start world and get back to you
Shocker. It did. Deleting and reinstalling. all we need to do is figure out how to make the mods happy.
DH chunks wont show up unless iris is 1.6.11+
mods dont like it unless its 1.6.10
we tried 1.6.17 before and it yielded the same results of incompaats and resources failing
BCG+NC 1.0.5, Iris 1.6.10, Insert DH Nightly build here, Euphoria+Comp Reim
Crashed. Del+Rein+JUST DH Nightly
Incase you want it ->
atp i might give up till future versions of DH and iris get better compat/if ever.
going to return to just bcg and euph
Usually thats not a good idea with premade modpacks lol
So right now you are playing the modpack BigChadGuys Plus (Non-Cobblemon) and you've updated all the mods manually and its crashing at startup right?
Oh. No. I am currently playing BCG+NC 1.0.5 with a couple extra mods I cant remember, and no DH
I might just wait until the time comes where these mods, Iris and DH work together on stable builds
you're still using shader toggle in latest log you sent :cou: