Latest Nightly Build - Aether and Overworld transition problems

With the latest nightly build from today, there seems to be an issue with Aether - Overworld transitions that don't involve the portal. Either by dying and respawning in the overworld, or falling from the Aether to the overworld, for some reason, the game just freezes and the task has to be ended forcefully, as it doesn't ever recover. Portals work as expected.
18 Replies
loyka32
loyka32OP4w ago
Now even just disconnecting crashed my game, that is so weird, definitely did not happen before.
BackSun
BackSun4w ago
Please send your crash log
loyka32
loyka32OP4w ago
there is none, i just checked, the game freezes, i have to force-quit it, and all it gives me is error 9.
loyka32
loyka32OP4w ago
No description
loyka32
loyka32OP4w ago
this is what i found in my last latest.log
loyka32
loyka32OP4w ago
this is really annoying to deal with ngl.
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Unknown User4w ago
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loyka32
loyka32OP4w ago
in my case, my pc doesn't freeze, just Minecraft does, but it doesn't ever recover. i have to end the process.
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Unknown User4w ago
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loyka32
loyka32OP4w ago
i don't use Windows though, i use Linux.
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Unknown User4w ago
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loyka32
loyka32OP4w ago
i decided to remove DH for the time being, because the server restart and dimension crash issues are way too cumbersome to deal with. will try again after DH releases more updates.
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Unknown User4w ago
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BackSun
BackSun4w ago
I'm unable to reproduce this issue with: - MC 1.21.1 - Neoforge 21.1.92 - DH RC2 - Aether 1.21.1-1.5.1-beta.4 - OWO Lib 0.12.15-beta.12+1.21 In singleplayer After traveling to the Aether I can: - Die, then respawn in the overworld - Jump out of the aether and travel to the overworld Please make sure all of your mods and mod loaders are updated to their latest versions. If you get a Java crash log then this might be caused by a mod compatibility issue. If you don't get a Java crash log then it might be a GPU driver issue.
loyka32
loyka32OP4w ago
it's weird because the same mods in my modpack with an older nightly build work fine in that regard, no issues switching dimensions.
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Unknown User4w ago
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BackSun
BackSun4w ago
These spark captures appear to only show the frame times, not anything relating to time spent switching worlds (unless I'm just bad at reading Spark profiles).
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Unknown User3w ago
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