Glass pane bug

1. With DH enable 2. With DH enable and zoom (Logical zoom) 3. With DH disable
No description
No description
No description
20 Replies
Miki_P98
Miki_P983mo ago
/overdraw
YAGPDB.xyz
YAGPDB.xyz3mo ago
Hole at the edge of vanilla Render Distance, especially during movement: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these two mods, but the affect will be minor: - Noisium - Faster Random There is another mod that may help: C2ME. However, it can decrease DH generation speed by up to 35%. The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Low quality full blocks behind and around non-full block, e.g. fences or ladders: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: - 1.0 will mean DH LODs start where vanilla chunks end. - 0.0 will mean that DH render everywhere starting from your position. To fix this, you can either: - Increase your vanilla RD, which will move the DH LODs further from you. - Tune the Overdraw Prevention setting, see the next section to know how. Where to edit the overdraw prevention setting? Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Advanced Graphics But if you use shaders, they will override and take control of the overdraw prevention. In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.
Miki_P98
Miki_P983mo ago
Section 2 and 3 + you can try increasing vertical quality For vanilla worlgen with no floating ships and islands the medium quality preset with no vertical quality override is enough There could be 1 (or more) reserved DH quality preset, that worldgen mods could implement as a recommended with Terralith thing It could be added in DH API Worldgen mod authors could make their own presets that match the worldgen detail itself
Perchila27
Perchila27OP3mo ago
But this isn't LOD
Miki_P98
Miki_P983mo ago
Then it is not DH bug as DH does not touch vanilla rendering Ask maybe Sodium or Iris
Perchila27
Perchila27OP3mo ago
When I turn DH off, it removes
Miki_P98
Miki_P983mo ago
Then it is an LOD DH does not reneder anything that is not either terrein LOD or DH clouds
Perchila27
Perchila27OP3mo ago
It is in 2 chuncks away. Render distance is four I know, that DH MUSTN'T render anythink in render distance. But it actually is. And this is a bug.
Perchila27
Perchila27OP3mo ago
No description
Perchila27
Perchila27OP3mo ago
Look In same chunk in same XZ coords part starts LODing and part doesn't. This part IS in my normal render distance.
Miki_P98
Miki_P983mo ago
It is not a bug, by default DH renders on top of the last 60% of vanilla chunks
Perchila27
Perchila27OP3mo ago
WHAT WHY?!!!
Puhpine
Puhpine3mo ago
Because dh can't accurately know what vanilla chunks are loaded and which ones are not. This used to be how dh worked, but it resulted in frequent holes around the player, especially during movement
Miki_P98
Miki_P983mo ago
You can disable it in settings Section 2 and 3 of the bot’s messge I’ve sent at the beginning
Perchila27
Perchila27OP3mo ago
Ok and HOW tune it? Cuz with 1.0 caves breaks with zoom
Perchila27
Perchila27OP3mo ago
1. without zoom 2. 1.0 3. 0.4 (default)
No description
No description
No description
Perchila27
Perchila27OP3mo ago
Ok, I get why. But after that I have even more questions. If I use Bobby, for increase my view distance, AND zoom (I use Logical zoom), DH start working out of circle, which line ON Bobby's last view chunk. BUT FOR SOME REASON, it don't let Bobby render this chunk and a chunk before. And almost 2 chunk hole reveals. WHY ZOOM IS BREAKS DH?!!! @Miki_P98
Puhpine
Puhpine3mo ago
Yeah zoom is known to not play nice with dh There is not much you can do about that
Perchila27
Perchila27OP3mo ago
Why not fix it? If we already knew, what this bug is
Miki_P98
Miki_P983mo ago
Make a bug report to the zoom mod and maybe thay will fix it I don't think that DH rendering is fov dependent Overdraw should be only affected by the vanilla RD and its config value IDK what the zoom mods do that this happens but if you set the fov to 30 in game instead of using a zoom mod, this shouldn't happen
Want results from more Discord servers?
Add your server