Glass pane bug
1. With DH enable
2. With DH enable and zoom (Logical zoom)
3. With DH disable
20 Replies
/overdraw
Hole at the edge of vanilla Render Distance, especially during movement:
This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one)
Some world gen speed improvement can be found when adding these two mods, but the affect will be minor:
- Noisium
- Faster Random
There is another mod that may help:
C2ME
. However, it can decrease DH generation speed by up to 35%.
The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go.
If none of that helped, you can also tune the overdraw prevention, look at the third section to know how.
Low quality full blocks behind and around non-full block, e.g. fences or ladders:
This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain.
How much of the terrain is covered is determined by the overdraw prevention:
- 1.0
will mean DH LODs start where vanilla chunks end.
- 0.0
will mean that DH render everywhere starting from your position.
To fix this, you can either:
- Increase your vanilla RD, which will move the DH LODs further from you.
- Tune the Overdraw Prevention setting, see the next section to know how.
Where to edit the overdraw prevention setting?
Overdraw prevention setting can be edited inside the DH config under:
Advanced > Graphics > Advanced Graphics
But if you use shaders, they will override and take control of the overdraw prevention.
In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.Section 2 and 3
+ you can try increasing vertical quality
For vanilla worlgen with no floating ships and islands the medium quality preset with no vertical quality override is enough
There could be 1 (or more) reserved DH quality preset, that worldgen mods could implement as a
recommended with Terralith
thing
It could be added in DH API
Worldgen mod authors could make their own presets that match the worldgen detail itselfBut this isn't LOD
Then it is not DH bug as DH does not touch vanilla rendering
Ask maybe Sodium or Iris
When I turn DH off, it removes
Then it is an LOD
DH does not reneder anything that is not either terrein LOD or DH clouds
It is in 2 chuncks away. Render distance is four
I know, that DH MUSTN'T render anythink in render distance. But it actually is. And this is a bug.
Look
In same chunk in same XZ coords part starts LODing and part doesn't. This part IS in my normal render distance.
It is not a bug, by default DH renders on top of the last 60% of vanilla chunks
WHAT
WHY?!!!
Because dh can't accurately know what vanilla chunks are loaded and which ones are not. This used to be how dh worked, but it resulted in frequent holes around the player, especially during movement
You can disable it in settings
Section 2 and 3 of the bot’s messge I’ve sent at the beginning
Ok and HOW tune it?
Cuz with 1.0 caves breaks with zoom
1. without zoom
2. 1.0
3. 0.4 (default)
Ok, I get why. But after that I have even more questions.
If I use Bobby, for increase my view distance, AND zoom (I use Logical zoom), DH start working out of circle, which line ON Bobby's last view chunk. BUT FOR SOME REASON, it don't let Bobby render this chunk and a chunk before. And almost 2 chunk hole reveals.
WHY ZOOM IS BREAKS DH?!!!
@Miki_P98
Yeah zoom is known to not play nice with dh
There is not much you can do about that
Why not fix it?
If we already knew, what this bug is
Make a bug report to the zoom mod and maybe thay will fix it
I don't think that DH rendering is fov dependent
Overdraw should be only affected by the vanilla RD and its config value
IDK what the zoom mods do that this happens
but if you set the fov to 30 in game instead of using a zoom mod, this shouldn't happen