Cannot enable ambient occlusion with shader enabled
As title suggests, I cannot enabled ambient occlusion when using BSL shaders.
I'm running...
- Fabric. fabric-loader-0.15.7-1.20.4
- fabric-api-0.96.11+1.20.4.jar
- Sodium. sodium-fabric-0.5.8+mc1.20.4.jar
- Iris. iris-1.7.0+mc1.20.4.jar
- Distant Horizons. DistantHorizons-2.1.0-a-1.20.4.jar
- BSL. BSL_v8.2.09p1.zip
6 Replies
I'd dump logs but idk how to do that.
Supposedly BSL shaders are compatible with DH. There's a config setting referncing DH anyway.
Iirc ambient occlusion gets disabled when shaders are turned on. Not much you can do about it
Oh? Why's that?
idk lol
shaders have their own ambient occlusion, so I would guess, DH AO gets disabled to not have double AO