Cannot enable ambient occlusion with shader enabled

As title suggests, I cannot enabled ambient occlusion when using BSL shaders. I'm running... - Fabric. fabric-loader-0.15.7-1.20.4 - fabric-api-0.96.11+1.20.4.jar - Sodium. sodium-fabric-0.5.8+mc1.20.4.jar - Iris. iris-1.7.0+mc1.20.4.jar - Distant Horizons. DistantHorizons-2.1.0-a-1.20.4.jar - BSL. BSL_v8.2.09p1.zip
6 Replies
Degg
Degg5mo ago
I'd dump logs but idk how to do that.
Degg
Degg5mo ago
Supposedly BSL shaders are compatible with DH. There's a config setting referncing DH anyway.
No description
Puhpine
Puhpine5mo ago
Iirc ambient occlusion gets disabled when shaders are turned on. Not much you can do about it
Degg
Degg5mo ago
Oh? Why's that?
Puhpine
Puhpine5mo ago
idk lol
Miki_P98
Miki_P985mo ago
shaders have their own ambient occlusion, so I would guess, DH AO gets disabled to not have double AO
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