Very weird blur of sorts on LOD chunks. Using DH 2.0.0 RC3

Just noticed this, the effect is mostly visible on sand. Idk whether this is sand - exclusive šŸ˜„
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45 Replies
VOLKOUL
VOLKOULOP•2y ago
Download the first picture to see the effect. Discord seems to limit the resolution, making it basically unnoticeable.
Steveplays
Steveplays•2y ago
That's SSAO It's on every block Configurable in options
ThunderBolt
ThunderBolt•2y ago
Still, the blur occurs in the edge of the blocks, if the blur is disabled theyre sharp as it should
VOLKOUL
VOLKOULOP•2y ago
Okay, this is really weird. First the terrain looked all blurred, then I teleported far away, then back and now it looks normal. Here take a look:
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ThunderBolt
ThunderBolt•2y ago
ok ive checked it on the lastest nightly build for 1.18 forge. It does happen.
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Steveplays
Steveplays•2y ago
Hmm, Null might know more He did most of the SSAO stuff recently
ThunderBolt
ThunderBolt•2y ago
tweaked as most as i could for reducing it, though is only a teeny bit :/
VOLKOUL
VOLKOULOP•2y ago
Here you can see it very clearly. Must be a bug?
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ThunderBolt
ThunderBolt•2y ago
yes quite, the same as the previous imague.
VOLKOUL
VOLKOULOP•2y ago
I am using Rubidium and Oculus. Maybe they are the culprits?
ThunderBolt
ThunderBolt•2y ago
im not using em and still have it also, though i only noticed it now(i only played like 20 mins with the mod)
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Unknown User•2y ago
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Steveplays
Steveplays•2y ago
Oh yeah, might be noise as well It's in advanced graphics settings
ThunderBolt
ThunderBolt•2y ago
Noise
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ThunderBolt
ThunderBolt•2y ago
No noise
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ThunderBolt
ThunderBolt•2y ago
AO with default settings. šŸ™‚
ThunderBolt
ThunderBolt•2y ago
AO off
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VOLKOUL
VOLKOULOP•2y ago
If you take a look at the last screenshot I sent, you will notice that both Noise and AO are present/enabled. Those are NOT two screenshots merged together, but one. It's just that DH terrain is in some (seemingly random) areas blurred and thus brighter. It's a bug, not a feature (as far as I understand, at least)
ThunderBolt
ThunderBolt•2y ago
Im still confused how they even reached that observation logically
Steveplays
Steveplays•2y ago
It's probably the lighting
ThunderBolt
ThunderBolt•2y ago
Do you want me to put on night vision plus the sun dead center above?
Steveplays
Steveplays•2y ago
Sure, I really don't notice what you mean in my gameplay Not that I've been looking for that specifically though It could also be a lack of anti-aliasing
ThunderBolt
ThunderBolt•2y ago
Can you click the photos and see the sharpness in it?
Steveplays
Steveplays•2y ago
oh at the top here?
ThunderBolt
ThunderBolt•2y ago
AO off
Steveplays
Steveplays•2y ago
this?
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ThunderBolt
ThunderBolt•2y ago
and bottom right, it is really noticeable if you compare it with no AO
Steveplays
Steveplays•2y ago
@Null Might know more, not sure what's going on here.
ThunderBolt
ThunderBolt•2y ago
so do you see that is blurry?
Steveplays
Steveplays•2y ago
Yeah I do but I don't know why it's happening And I can't reproduce it on Nvidia
ThunderBolt
ThunderBolt•2y ago
Im on nvidia
Null
Null•2y ago
ssao is intentionally blurred to hide dithering you can reduce blur radius and increase sample count
ThunderBolt
ThunderBolt•2y ago
I dont see any dithering without AO, in what situation should be noticeable?
Null
Null•2y ago
ssao on, blur radius lowest setting
ThunderBolt
ThunderBolt•2y ago
ive set it to 1, i cant see any dithering. Edit, ok now i see it. Its barely noticeable, i do notice more the blur of the edges of the voxels. With 0 its absurd. So the problem with AO, its AO itself. Neat. Thx Null
Null
Null•2y ago
So what's the issue specifically? Could you not find settings you liked? guessing it's either too grainy from dither, or too blurry?
ThunderBolt
ThunderBolt•2y ago
the issue is the blurriness. yes exacly ive found a middle ground after experimenting a little
Null
Null•2y ago
did you try increasing the sample count? before I added the blur it was 128 should make dithering less noticeable at the cost of perf the dither and blur are so the samples could be dropped down, which over doubled perf on my end with DH
ThunderBolt
ThunderBolt•2y ago
so its that perfomance heavy
Null
Null•2y ago
with 128 samples per-pixel, yes; but that's a lot
ThunderBolt
ThunderBolt•2y ago
whats your opinion on this?
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Null
Null•2y ago
here's 6 vs 32 samples; no blur
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Null
Null•2y ago
looks good to me, but I'm less picky with grain/blur
ThunderBolt
ThunderBolt•2y ago
its still 6 samples 32 looks quite good
ThunderBolt
ThunderBolt•2y ago
@Denial VL Less blurriness.
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