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All posts for Open Brush, Open Blocks, Icosa Gallery
@andybak Okay...I spent some time in the
Hello, I would like to know how I can
Remove post-processing blur
Rendering video via the API
How to implement voxel sculpting
Hiding headset and controllers in spectator view
Open Brush on the Quest 1
Panorama discussion
Drawing apps
Problems with Layers
Opening autosave files
Exporting transparent pngs
Saving Camera Location
View mode
Creating VR Comics
Downloading/buying ready made sketches
Spectator camera on Quest
360 image not working
Does openbrush support animated 3D
Supporting AI Features
Oculus Killer
Max size for images
Snapping to the ground when painting
Sharing Open Brush Sketches
Clean reinstall of Open Brush on PC
Sculpting build not working on quest
Autosave frequency
Aligning models
Was there recently an update of some
Animating in a sketch
Importing 3d models
Rendering 4K stills
Load GLB gradually in Unity
Origin points in exports
Adding Audio to a sketch
Brush Editing Build
PLY files
Exporting layers
Easier access to files on Quest
Black screen running on PC via Quest Link
Exporting animated brushes to Maya
Straight up and down / horizontal lines
Viewing sketches on the web in AR
Capturing / exporting video on a Quest
Adding a panel
Importing models with textures
Hiding the Tool panel
MultiBrush discord
Best version of Unity for SDK
Continuous painting
Immovable objects
Sharing complex scenes
Open Brush on Quest 3
Painting on the inside of guides
Hey guys I got 2 quest 3 s and am trying
Is passthrough only available for quest
Are mirror reflective planes doable in
What’s a good place to download models
Stable Open Brush .cfg
Frame by Frame Animation
Combined Testing Build
Using parts of Open Brush in a commercial game
Multiple people viewing the same sketch
Creating large videos
Drawing without VR
Aligning a selection
Can't Quit on Pimax Crystal
Capturing passthrough on Quest
Importing 3D Models on Pico
Running the intro sketch separately
No video on camera tool
Smoothed Spectator on desktop
Allow Camera Path Recording on Quest 2
Is it possible to decrease Opacity of Brushes?
Using the Quest Standalone when you're only familiar with PC VR
Open Brush into OBS
Snapping to points only
What types of shaders does Open Brush use?
How to add Skyboxes
Quill vs Open Brush
Freely draw and erase with Open Brush
Toggling left handed mode on Pico
Draw 3D
Latest Steam beta not working
Twitch Chat Overlay support
Problem with Unity SDK
Hey Andy
hello there does anyone know where i
I would like to create a tool that gives
For example to express water
Hei Now I remembered what I was supposed
Locomotion
Exports don't contain reference images
Sculpting Chat
thread
MX ink Stylus Brings a Fresh New Feel to Open Brush!
Open Brush Updates Update time 🥳
Documentation suggestions
I made some good progress on ModelBreakApartCommand today
How to use CI Build?
geom tries == mesh tries
Broken in Unity 2022.3
Localized Descriptions Prefabs
Emulating Smoke in Glb
Duplicate Layer Numbers
WaveformParticles
New GLTF exporter and new Unity Tools
Music Player Feature
Release note question: I see we added a
Kiosk Mode
Config File Unity
Large project feedback
UnityGltf Importer
Syncing videos
Unity command line rendering error
Layer merging discussion
Painting with limited mobility
The OpenXR package is in Quest2 and has
URP Shaders in Unity SDK
localized descriptor
Brush Editing
Changing Panel names
Documenting import/export workflows
Localization and addressables
Testing on a Pico 4
Pico controller extension
VR Chat SDK updating to Unity 2022
Brush texture that always points upwards
Overriding Undo
Create a unity package without including the whole of OB Toolkit
Why would a widget not be grabbable?
Animating in strokes like in the intro scene
UI interactivity
Drawing with the wand
Enable pure Android OpenXR builds on Que...
Open Composite on Linux
Scaling down the XR rig
Error: Component GUI Layer in Main Camera for [...] is no available
Open Brush Eye Tracking
Importing 3D models as custom guides?
Can you turn off the intros of the open brush and move straight to the new sketch?
Is it possible to use open brush in a brush in the same scene with physics?
Can I spawn the sphere created from that such that it can be moved around like other items that can
Teleport on uneven ground
Open Brush UX thesis
Get started developing for Meta Quest 3 ...
Mac/ iOS mono port
Monoscopic mode not working
RenderTextureDesc height error
What would have to be changed in the bat
How to script or edit UI?
View Only Mode
Brush Editing Branch
Tilt file readers
Adding new stuff to .sketch file save/load
Proposal Detaching as a fork of Tilt Br...
Audio Source tool
Camera settings
GPU Intersection
Snapping Branch
Open Brush Toolkit with URP
XR Plugin
Help is greatly appreciated, there's no
OpenBrush Education
This looks interesting: https://
Icosa replacing Google Poly
mikesky - @andybak regarding https://github.com...
three-icosa in AFrame
Small notice opening a sketch with
URP and the Unity SDK/
Exporting camera path
Open Brush > Blender > Unity
Unity Render Pipelines
URP materials missing
Setting the Pivot
Audio reactivity in unity
Hi guys I m looking to use Open Brush
Animating strokes in Blink
Fading strokes in Unity
Can't drag glb into Unity
not to deviate the actual subject but
Changing the position of the LIV tab
Weird black background
Hiding controllers from LIV
Mixed Reality Capture Advice
All colors appearing as grayscale?
Help
Directional Light appears to clip through objects making them look transparent.
App not loading and missing from the Meta Store
Sketchfab
Error uploading my artworks to Sketchfab
how to rotate entire sketch?
Repaint Tools + Size Jitter -> resize is too big
cannot move grouped strokes use select tool when they intersect with other strokes
Brush not found error!
Hidden camera direction points are grabbable.
multiple Layer Repainting Issue
App does not honor boundary
certain environments ruin the camera
Plugin Build :Animated brushes showing pink in game
Splatter brush alpha error with GLB
Transforms on models are not accurate when importing into unity.
Smooth Hull not included in Export GLB
PICO cannot enter VR mode when connected to a computer
Graphics Bug in Beta 2.7.61 - Quality Settings.
Graphics Bug in Beta 2.7.61 - Imported 3D meshes shadows/transparency
My game isn't loading
Invalid config file can cause issues with export
GLB Exports are not including all brush types.
Fails to load a consecutive Sketch PCVR
deleted layers still show up
issues with Monoscopic mode on Intel Iris Xe Graphics
Black screen when launching Open Brush
I need to go from open brush to unity
When I open the program, it does not recognize the controllers
Black Screen only showing Index Controllers
Sample Skybox issue
OpenBrush is not finishing loading (and therefore does not open)
Missing upload to Icosa option
Transparent brushes aren't visible in passthrough mode on latest beta
Dropper gets permanently stuck on one color
Starting position on Quest
Issue with quality settings
3d Model previews get messed up when you switch tabs in the Media Library
Performance issues on 2.4
Overlapping panels on Quest
Missing labels on Q1 until I chose a language
Jittery Response on Rift S
Transform on startup facing the left
Mirror Bug with the 3D printing Brush
Selection issues
Camera tools show as all white on v2.5
Large Mesh Export Bug
Merging one sketch into another causes issues if the total number of layers exceeds 7
How to fix the error (OVR25027186)
Most of PNG and JPEG do not open, showed as (X)
Imported videos are very small in size.
Error After Installing Oculus Support on Unity
Everything looking extra wiggly?
Selection tools not working when sketch has layers
Vuforia in Unity, Open brush console error
Version 2.4 Media Library - Local Videos - Play / Pause button not functioning in PCVR
metaquest 3, link, passthrough not working
Switching handedness without physically tapping the bottom of the controllers
I cant connect to Connect OAUTH with my Quest
Layer renaming keyboard unusable - Beta v2.3.127 Meta Quest 2
Can't link to Google Drive / Sketchfab - Vive Focus
Erase/undo causes hull brush mesh to delete faces.
Keijiro Brush Renders all black in current beta
Light panel Bug
Models can be moved while selection tool is inactive
4 Way Mirror has Copy/Paste Bug in the Official Beta
Not generating a bat file for 360
Exporting from the command line isn't working
Quest 3 issues with beta
Snapshots only show up if you reboot the device
Powershell commands in registry key?
not sure how to install open brush on pico 4
Crash on 3d Shape tool
official build doesn’t quit
Renaming bug in beta
Jitter seems broken in the beta
The stereo-360 videos aren't really stereo
Pico 4, Video recording is not working.
Screen is pink when playing scene "Main" in Unity and viewing a sketch?
Point of Origin Issues on Exported Models
After cloning repo, opening in Unity 2021 has me enter safe mode?
Error Message still referencing Tilt Brush
3D Printing Brush Error
Imported Models no longer exporting with sketch
Open Brush is Crashing Steam
App lab experimental - Keijiro Tube and 3d Printer Brush
Mylar issues
Sloppy pointer
Controllers are disappeared
The video camera function not working in the OB
Waveform FFT not showing when exported to Unity and SDK/Toolkit
GLB creates multiple groups instead of combining like brush types
Snap to Guides interferes with models and parts of sketches.
Deselect mode on a layer shows all geometry in layer
Some layer UI buttons react to lighting
corrupted/pixelated 360 video
Controllers/Hands disappear using Quest 2 Link on PC
Deleting saved colours
testing
Oculus Quest controller model while using HTC Cosmos
Wind brush not working with the latest OB Toolkit
exporting unity project with open brush assets to web gl
Snapshots issue
new here
Snap Grid not working?
glitching lines
HTC Vive Pro Wireless - Controllers invisible
Glb import to Unity: Materials appearing pink (URP)
Video Recording toggle issue
Problem recording video
LIV on SteamVR not capturing with Avatar
Open Brush doesn't work when streaming to Vive XR Elite
When OpenBrush starts up, I can only see a black and (seemingly) nothing works [on Valve Index]
snap to grid and angle snap not precise
Camera Path - offset from original location
Camera - path - record = not stop
right controller - changed direction. Now he "looks" not directly but down.
Camera tool + rendering .bat files breaking occasionally
Mac monoscopic app download damaged
Controllers deactivate permanently when your headset goes into rest mode
Monoscopic Version File Damaged
Since OpenXR no SteamVR-Connection in OB,
Issues with Unity SDK/Toolkit on Apple Silicon
Some vertex colors missing with FBX export
Controllers not visible, Oculus Store version
Turtle mode on the controller does not work well with guides.
Camera path tool
Scene Crashes official 2.0 oculus pcvr +quest
Erase/Copy issues in API
The image shakes through Steam
Issues with deleting and merging layers
Issue with lighting changing in offline rendering
Possible issue regarding 360 video compiling in offline render
open brush overlying on top of OBS
Index Controllers Grip Issues
render Video
Disappeared viewfinder in Open Brush
Index controllers don't show up on launch
App wont close
Phantom Guides
LIV head tracking not working
Issues switching to left hand
multibrush failing to export
GLB imported into Blender will break glb
Openbrush gets stuck after merging layers and saving new file
Using .exr and .png files as Custom Environments in OpenBrush
Using Open Brush in a school with Oculus headsets managed with ArborXR
V.2.0 on Quest 2 - snapshots, gif, all black?
Only previous version launches on Steam (and can't use it).
snip, eraser, selection don’t work on quest 1
Sketchfab unable to import assets
Oculus build not enabled
Erase part of a line?
[Quest 1] selector, dropper, and repaint tools not working
Mixed Reality Capture issue on Openbrush 2.0
[ please help us ]Unable to start.
Controllers vibrating, Steam not working.
Experimental Build Scripts crashing or not working at once
Since Ver 2.0, it does not start.
Version 2.0- not loading Sketch and media
Split and Join icons glitched in menu on Vive 1
Not working here: Tiltosaurus failed to detect VR
Just snapshot in 2.0 ?
Fixed Bug(?) -- I came here to report that the latest beta release on Steam fixed my previous report
Smoke, Comet, Soft highlighter brushes not rendering in unity the same way the do in openbrush
Video Thumbnails Incorrect
video playing glitchy v 1.0.213 on quest 2
syncing the media library from the steam version of open brush to the quest 2 version?
No special brushes in every version in steam
Can't Login to google
Bristle brush issues when imported using Unity Toolkit/SDK
I can't log in to google drive on windows
Removing resolution limit on importing image from media library
Export selection as model feature
How to run OpenBrush in Passthrough on Quest?
1.0.206 Not Working on Quest Pro
Latest Release Oculus Lighting and Spawn Issue
360 offline rendering is broken
putting brushes back into fbx
Brush Not Found
Quest stand alone not launching on Quest Pro.
GLB export inconsistent importing into unity
Is copypaste disabled in the experimental multi-mirrors build?
Controllers not loading?
audioreactivity in blender
How to run Open Brush properly on Vive Focus 3?
Changing snapshot resolution on Quest
Can not select items when copied and rebrushed
GLTF Sync Export Materials (Toolkit)
how to export animation glb file?
Model Export Test Results
Mylar Brush Export Issues
Tilt Brush Toolkit File Content Summary
Open brush on pico 4
glTF import (to Blender) issue 1
Paint strokes shifting on guides
use 3d reference model as exactly-positioned reference scene
Displaying in screen view, but not headset?
Geometry Mask for scrollable Animation timeline
Editable Models
Experimental brushes location
No functionality?
Buttons switched sides (unity)
GLB Models Import Problems.
Tilt Brush Toolkit (unity) Creation Version
Monocular mode w Layers
I have lost access to the colour palette in oculus quest 2 standalone open brush
Color Differences in Beta Version
[PLEASE READ BEFORE POSTING] Welcome to the Open Brush Support forum!
Opacity slider
The ability to import and use raster brushes (like photoshop brushes)
Rigged human model for use as reference
Align Mirror to Center for all standard environments
Replace Tiltmeter with concrete poly stats as a toggled real time overlay.
Addition of Self and Cast Shadows to 3D Models in the Quest 3 Standalone Version of Open Brush
Spout connection to the Spectator
Delete all but visible layers
Dynamic occlusion
Better movement while a sketch is being loaded (drawn)
Please bring this app to Playstation 5 and PSVR2
Toon Brush without Cell Shading
More Movement Options
Enable Steam launch options menu for flags DisableXrMode and EnableMonoscopicMode
Fast load on all stamps
Export visible layers only option.
Colorized Transform Panel\indicators
The ability to join/hide selected guides
Teleport vantagepoints: Saved last teleport scale\loc\rot
display count of objects in layer name text as Suffix
Dropper Alt to switch to layer
Replace "Clear Layer" and "squash" buttons in the layer menu with move layer up and down.
1€ Filter (One Euro Filter) for selected object (translation) moving.
Guide plane snap to image
Clear text entry field button on keyboard UI
Mannequins
Options when summoning mirrors
Add Support for Playstation VR2 Sense Controllers
CFG File added to the UI panel (settings)
Remove the bounding box for Open Blocks creations
Add Native OB Shaders to imported Models
Remove orbs in the background, native since tilt brush
'Darkening' in the layers
duplicate layer
Allow reordering of layers
Pause animation when selected
Monoscopic 360 rendering
Spatial proximity for audio/video
Increase the brightness on the start screen
Layer Transparency
Animation Control, non-looping
Prevent selecting camera path unless camera path panel is open
The ability to access photos in game
spatial support
Improved Video panel controls
Support export of Point Clouds
ability to show openbrush models in augmented reality with marker based tracking
Camera or hmd simulation
Remember the last setting
Model library hide or delete
Rendering out 4K, 60fps videos WITHOUT quick-load?
Sketch Shortcut
Merge geometry to texture parent object
Camera Paths for Animation (Replace Camera with Model or Group)
Saving Custom Environments - e.g. “pistachio”
This quest 2 bug makes for a great brush 🤔🤔
Attach brushstrokes to animated mesh
is the feature: animation timeline still being worked on?
keyboard typing text
Scale selected strokes non-uniformly
Transform Data on Groups in Exports
Export to models
Create a Snip Guide
Alpha Vid Support
Sketchfab importer
Passthrough Brush / Passthrough Material👀
Color Jitter / Color Cycling etc
Layer Lock Button
Parametric guide shapes: cone, torus etc
add Spotify to logins in config
The ability for video files associated with a sketch to be renamed when naming a sketch
Ability to create a "canvas base" that groups with a picture
The ability to add posable figure models as a guides/reference
A brush where a joystick controls the color
media
spectator camera preview as UI window/panel 📹🤳🖼
option for spectator camera to lock in a scene position & scale 🔒🎥…..🌄
option to hide all UI panels in spectator mode 🙈🫣
ability to reorganize brushes to make flipping between favorites quicker/easier
Ability to paint on the inverse side of a set of guides.
Blur/ vignette option for backgrounds
The ability to select all by brush type or color
Transparency with the Camera tool
The ability to add an animation component in Unity as part of the SDK
Improved UV coordinates for Hull brushes
Audio Reactivity on Quest and Pico
Named Groups / Saved Selections
Export layer or group directly to models
Grid Centering
Grid scaling multiplier or slider
Move teleport to quick selection
view only mode Icosa
Add confirmation to delete files
"Clear text" button on keyboard UI
Position of arrow for sketch selection
Exporting Video on the Quest
squash and stretch abilities
"Move selection to new layer" would be more useful than the current "Copy Selection to New Layer"
Add Fly Tool to quick selection popup
Snap Settings should be easier to find
Snip and Join should be a single tool
Ability to view a webcam feed in the headset
Snapping options for gripped Object/Strokes.
Snap menu to hand from far away.
Ability to delete what I am holding by button press.
Selection material applied to brushes is distracting
Ability to turn off the Mirror visual
Erase, select, duplicate and move functionality mirrored
General Feedback
testing
Folders for the media library
JFIF Support for images
Streamer Mode
Ability to copy a guide
Gallery... all the worlds a stage
Keyboard tagging
Toolkit ability to accept subfolders or separate manifest(s) for custom brushes
Mesh Colliders
View Only sketch sharing
Snap/Magnet Option
Add stable diffusion to OpenBrush, (for texturing or otherwise)
Drawn objects save to internal library
imperial option added to ruler measurements
Store mirror positions
You Tube URL added to scene to save fps in game.
Add camera path and dolly recording option.
Object Paths Similar to Camera Paths.
Fleshed-Out Monoscopic Mode
Booleans?
make group selection into guides
When exporting, allow the option to split meshes by color as well as brush type
Camera path animation exports
Custom Brushes
Preview picture of exported pieces as saved models
Export Options
The ability to animate with scripts
Change photo and vid resolution in the UI
wireframe overlay for unlit brushes.
Imported objects as guides
Point and Directional Lights that can be placed in the scene
360 photo rendering and 360 videos
proper lathe tool
Camera view tilt
3d rotate zoom
Custom Environments
Darken Blending Brushes
Guides Selection
parallax effect
Mirror movement along axis
videos with alpha transparency on quest 2
Audio Reactivity: support direct mic/line input
Ability to select all and scale while keeping the mirror position centered
Changing or converting materials on imported models
Ability to compile a 360 video from the image stack directly
Global Shaders
Open Brush API on Quest 3
Words Script Plugin
Audio via Unity SDK
Editing plugins
I've added gifs or videos for nearly all
Using scripts to import images automatically
Camera Tool broken on latest plugin build
Symmetry scripts without the mirror
Png images from camera without the background
Lua Plugins options
Plugin API docs
Http scripts and Plugin scripts
Bug using dots embers with straightedge
Animation bug
Labs Panel not opening
Automatic generation of plugin docs
draw.path in new orientations after brush.turn.*
Modifying scripts
API Bindings for js and python
Export Transparency
Export From modeller
Spatial
Exporting to Spatial
Combining brushes on export
Error uploading to Icosa
Expired Downloads
Animation Timeline
Faces don't erase
Extrude inconsistent
Eraser tool should work on images, videos and 3d models
Option to change grid scale and / or object sizing incremenets
Option to change or increase scene size
"Merge Strokes" should also have an option to merge images and 3d models
Add obj import support for Quest
Nested object hierarchies.
add surface snapping for retopo on imported high poly meshes
Bounding box Measuring
Add some basic OB features to Open Blocks
Imperial measurements added in settings
import obj as reference
Add common VR Modelling Tools that are missing
Coexistence?\Merge?\Bridge?\ to Open Brush.
How To Use Icosa