Enable pure Android OpenXR builds on Que...
Small step towards that singular android build… https://github.com/icosa-gallery/open-brush/pull/469
GitHub
Enable pure Android OpenXR builds on Quest by mikeskydev · Pull Req...
This PR alters the base manifest to include Quest's intent on the main activity, allowing our pure Android OpenXR builds to run on Quest with the default cross-platform loader.
Note: we aren...
11 Replies
Not sure I fully understand?
Sure I don't fully understand 🙂
I don't. Fully.
‘Android OpenXR’ builds will now run on quest
They didn’t use to 🙂
Well. Why didn't you say that in the first place! 😉
doesn't read commit messages
It's a relatively minor commit for now but it keeps me happy knowing we support it lol
Pico probably has similar lines we can add to the manifest to get it to run there too
(fun fact, did you know Pico uses Meta extensions for passthrough?)
I think I was confused by the title, which sounds like it changes something about the Quest build to support Android OpenXR, rather than changing the Android OpenXR build to support Quests.
Any objections to renaming the PR to something like "Add Quest support to the pure Android XR build"?
Fine by me!
Looks good. Just to be clear, did you also confirm that the Quest build itself is still functional?
No actually! That would be wild if it broke, I presume manifest merges would just sort it out
I assume so, but...