Enable pure Android OpenXR builds on Que...

Small step towards that singular android build… https://github.com/icosa-gallery/open-brush/pull/469
GitHub
Enable pure Android OpenXR builds on Quest by mikeskydev · Pull Req...
This PR alters the base manifest to include Quest's intent on the main activity, allowing our pure Android OpenXR builds to run on Quest with the default cross-platform loader. Note: we aren...
11 Replies
andybak
andybak2y ago
Not sure I fully understand?
mikeage
mikeage2y ago
Sure I don't fully understand 🙂
andybak
andybak2y ago
I don't. Fully.
mikesky
mikeskyOP2y ago
‘Android OpenXR’ builds will now run on quest They didn’t use to 🙂
andybak
andybak2y ago
Well. Why didn't you say that in the first place! 😉 doesn't read commit messages
mikesky
mikeskyOP2y ago
It's a relatively minor commit for now but it keeps me happy knowing we support it lol Pico probably has similar lines we can add to the manifest to get it to run there too (fun fact, did you know Pico uses Meta extensions for passthrough?)
mikeage
mikeage2y ago
I think I was confused by the title, which sounds like it changes something about the Quest build to support Android OpenXR, rather than changing the Android OpenXR build to support Quests. Any objections to renaming the PR to something like "Add Quest support to the pure Android XR build"?
mikesky
mikeskyOP2y ago
Fine by me!
mikeage
mikeage2y ago
Looks good. Just to be clear, did you also confirm that the Quest build itself is still functional?
mikesky
mikeskyOP2y ago
No actually! That would be wild if it broke, I presume manifest merges would just sort it out
mikeage
mikeage2y ago
I assume so, but...
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