Error: Component GUI Layer in Main Camera for [...] is no available

Hi guys. I get the following error when I open up the unity project Component GUI Layer in Main Camera for Scene Assets/Scenes/Lighting/Lighting_Bust.unity is no longer available. It will be removed after you edit this GameObject and save the Scene. I get similar errors not matter what scene I open up.
3 Replies
andybak
andybak17mo ago
Hiya. Not sure why you're getting that repeatedly. I have seen it but I'm not getting it at the moment However - I don't think it's anything to worry about. Are you working from a fairly recent commit? Ah. I see - you're loading the scenes in the Lighting subfolder. You probably don't need these. What are you trying to do?
Jonathan
JonathanOP17mo ago
@andybak Thanks for the reply. I am just trying to understand how the project is structured. So I figured opening up scenes and seeing how it is put together would be the best way. I have seen that it is recommended to not build via unity3d. Should it still be possible to open these scenes though? or will there always be the above errors.
andybak
andybak17mo ago
I don't think they are used. As far as I can tell they just contain the prefab for each environment. Probably left over from testing/dev years ago The main scene is the only scene you really need to care about. (Have you read the dev notes? They aren't great but they are a good place to start) https://docs.openbrush.app/developer-notes
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