Scale selected strokes non-uniformly
(If this is an existing feature, I’ve not been able to find it so please let me know). It would be great to be able to squash and stretch selected strokes by transforming them non-uniformly. Currently, with both grips activated I can pull my controllers apart to scale selected strokes in x-y-z but it would be helpful to add a trigger or button combination that would then constrain the scaling to each of the axes. So, for instance additionally pulling the left trigger constrains scaling to the X axis, the right trigger constrains to the Y axis, and pulling both simultaneously constrains to the z axis.
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