Keijiro Brush Renders all black in current beta

Removing LOD 400 from the shader seems too fix it.
2 Replies
andybak
andybakOP•12mo ago
@mikesky Not used LOD in materials before. Is it safe to remove this line? Any idea what's changed wrt LOD behaviour?
mikesky
mikesky•12mo ago
I've never used it either 😅 see SetQualityLevel method in QualityControls.cs @andybak, LOD max is being dynamically set depending on quality level. it might not be tuned for whatever platform you're running on (quest?) yep, the max LOD on quest is always 200. so 400 is too much, it skips it wow there's so much we could do with a quality level change... search LOD 400 in the project and see all the shaders that have the desktop/mobile variant @andybak is/was the experimental code on quest originally using the PC config or something, that's why it was getting LOD 400 and keijirotube worked? now that you're correctly using the quest config with it's low LOD, it's disappearing
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