Scaling down the XR rig
Hi! I have a question!! is it possible to scale down open brush xr rig? cause i have tried that and it was working but the controllers are big and and was at the same height as it wasbefore. please help!
7 Replies
I'm not sure. However I suspect the best answer is "don't do that!". Why do you need to?
Actually I am using open brush and vrif in the same scene. what i want to do is when i press a ui button, my vrif xr rig gameobject should be disable and my open brush rig xr should be enable, but when i do that but when i switch the rig, the open brush rig is huge so everything looks small and i dont want to scale up my environment because it has some elements which mess up. is there any way to do that?
OK. I see your problem now.
Unfortunately - I've never tried so I'm not much help. There's a chance @mikesky might know more than me
I think that will have some pretty adverse effects I'm afraid 😅 at some point we really should go through the app and change it all back to proper scale... it's one of the oldest design considerations from Tilt Brush
well, that is a weid requirement i got from a client! he just want to play two different xr systems in one scene. anyway, thanks for helping me! i will try to find any possible solution and if i get it, i will tell you guys!
hey guys! so, what i have done is i have scaled down the whole xr rig of open brush and virtual controllers then i tweak some values to make it look ok, then i fix radius of wand panel in the panel manager and fix related settings!
Now the problem is when i paint, the color which comes out of the brush is too large. do you know how can i scale it down?
You could figure out where the pointer's size is sent to each brushscript and apply a scaling factor?
ok! let me see that!