Broken in Unity 2022.3
@mikesky Running Open Brush in the editor is broken-ish for me.
17 Replies
Making a thread as I still can't figure this out. @mikesky you got 15m to spare tomorrow?
Whilst messing with XR input in Blocks I discovered something.
If i assign the asset as the project wide asset - Blocks starts giving me the same errors i get in Open Brush currently
Should they be set as project-wide or not?
or is this handled in the code?
@mikesky
oh interesting! perhaps thats what broke open brush then, i might have clicked something i shouldn't
if it stops the errors there shouldn't be any problem, and i'd revert the same for brush
that fixed the input errors. still got no tooltip strings showing.
are you 100% sure you don't have either the tooltiip issue or the input related errors?
my problem solving has been based on the assumption that the repo is fine - i've been looking in the wrong places if it's anything you can reproduce.
@mikesky
sorry, when you mean tooltips, do you mean like hovering over the icons in the panels and it'll say like the brush name or whatever
I'll check again when I have a minute
yes - but brush names work - it's the other panels that don't
ohh, interesting
so - i suspect you were also getting the input errors - this commit was the cause
it's probably fine in a build because we set it correctly in code
yay. fixed my tooltips! I had to switch to another language and back to english
except it's broken on restart 🤔
GitHub
Localization Fixes (#655) · icosa-foundation/open-brush@ec95069
* Use Async localization
* use system locale if available
on a hunch, try reverting that
that's a big commit and i'd need to fix a lot of merge errors i don't understand properly
really? i thought it would be fairly isolated
localization settings doesn't need change, but all that's happening in the cs files is a different way of loading a localized property
i can live with it if it's only affecting me. i have a workaround now.
but see if it affects you as well
my worry would be if it can affect builds as well, didn't someone say something about blank tooltips?
well - see if it affects you first. that's easier to check