Broken in Unity 2022.3

@mikesky Running Open Brush in the editor is broken-ish for me.
17 Replies
andybak
andybak•4mo ago
Making a thread as I still can't figure this out. @mikesky you got 15m to spare tomorrow? Whilst messing with XR input in Blocks I discovered something.
andybak
andybak•4mo ago
No description
andybak
andybak•4mo ago
If i assign the asset as the project wide asset - Blocks starts giving me the same errors i get in Open Brush currently Should they be set as project-wide or not? or is this handled in the code? @mikesky
mikesky
mikesky•4mo ago
oh interesting! perhaps thats what broke open brush then, i might have clicked something i shouldn't if it stops the errors there shouldn't be any problem, and i'd revert the same for brush
andybak
andybak•4mo ago
that fixed the input errors. still got no tooltip strings showing. are you 100% sure you don't have either the tooltiip issue or the input related errors? my problem solving has been based on the assumption that the repo is fine - i've been looking in the wrong places if it's anything you can reproduce. @mikesky
mikesky
mikesky•4mo ago
sorry, when you mean tooltips, do you mean like hovering over the icons in the panels and it'll say like the brush name or whatever I'll check again when I have a minute
andybak
andybak•4mo ago
yes - but brush names work - it's the other panels that don't
mikesky
mikesky•4mo ago
ohh, interesting
andybak
andybak•4mo ago
No description
andybak
andybak•4mo ago
so - i suspect you were also getting the input errors - this commit was the cause it's probably fine in a build because we set it correctly in code yay. fixed my tooltips! I had to switch to another language and back to english except it's broken on restart 🤔
mikesky
mikesky•4mo ago
on a hunch, try reverting that
andybak
andybak•4mo ago
that's a big commit and i'd need to fix a lot of merge errors i don't understand properly
mikesky
mikesky•4mo ago
really? i thought it would be fairly isolated localization settings doesn't need change, but all that's happening in the cs files is a different way of loading a localized property
andybak
andybak•4mo ago
i can live with it if it's only affecting me. i have a workaround now. but see if it affects you as well
mikesky
mikesky•4mo ago
my worry would be if it can affect builds as well, didn't someone say something about blank tooltips?
andybak
andybak•4mo ago
well - see if it affects you first. that's easier to check
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