WaveformParticles

WaveformParticles I think I have it working as intended, and am looking at adding flexibility to it. However, it's entirely possible that I'm misunderstanding how it's supposed to be viewed
3 Replies
AncientWorlds
AncientWorldsOP8mo ago
Here is the game view with it drawing original position at the brush stroke instead of at the origin
AncientWorlds
AncientWorldsOP8mo ago
(fire brush for reference)
No description
AncientWorlds
AncientWorldsOP8mo ago
As the scene scales it gets further away. I'm not sure if we want to scale it as it moves away fromj the original point, whether it should stay the original size and do distance, if the animation is supposed to get more active, or all of the above.
I can isolate those in the shader if preferred? Or do we want to keep that uniform? Fire brush for reference. Is this thing supposed to get great big, go into the distance, and do we want to tone it down if it scales so it isn't blinding? (not sure if I can do that, probably)

Did you find this page helpful?