Panorama discussion

looking at the samples in the folder backgroundimages, the file types seem to be .jpg or .jpeg. I tried some .png types that worked and some other .jpg ones that didn't work. one of the examples with the chess pieces looked a little wonky. Am having a hard time finding file types .hdr. I can find plenty of free files that are .exr though.
6 Replies
andybak
andybak7mo ago
I tried some .png types that worked and some other .jpg ones that didn't work.
Currently we have a limit on size but with no helpful error messages. I suspect that might be the reason for the ones that don't work. @eerop is helping to fix this by adding helpful error messages but we also want to do a better job of automatically resizing etc
Am having a hard time finding file types .hdr. I can find plenty of free files that are .exr though.
hdr-haven seems to mostly have .hdr files. Where were you looking?
They don't have to be 3D photos though do they? They can just be panoramic .jpg photo's right?
correct.
The stereopanorama .jpg example is over/under. It might look better if it was side-by-side i'm guessing.
I can't think of any reason why SBS vs over/under would affect quality. What makes you think otherwise?
mikesky
mikesky7mo ago
Exr to hdr conversion should be built into most image processing tools, it’s fairly common
Mustangman351
Mustangman351OP7mo ago
Looks like Gimp will convert. also of course Photoshop. I was looking in Poly Haven but now I know that I can download exr and convert in Gimp. Over/under looks fine now. maybe it was the reflection of the chess pieces on the wet ground before. I tried some 360 .jpg's but they did not look right in the app.
eerop
eerop7mo ago
I tried some .png types that worked and some other .jpg ones that didn't work.
@Mustangman351 currently, the file size limit on quest is 10 MB and max res is 4352x4352 for PC it's ~2GB
andybak
andybak7mo ago
I think the max res can be wider or taller - but that's the maximum number of total pixels. (if I remember correctly)
eerop
eerop7mo ago
yep that's true: (imageUtils.cs)
// Cast to long as maxDimension is big enough on desktop to overflow
if (imageWidth * imageHeight > ((long)maxDimension * (long)maxDimension))
{
throw new ImageLoadError(
String.Format("Image dimensions {0}x{1} are greater than max dimensions of {2}x{2}!",
imageWidth, imageHeight, maxDimension));
}
// Cast to long as maxDimension is big enough on desktop to overflow
if (imageWidth * imageHeight > ((long)maxDimension * (long)maxDimension))
{
throw new ImageLoadError(
String.Format("Image dimensions {0}x{1} are greater than max dimensions of {2}x{2}!",
imageWidth, imageHeight, maxDimension));
}
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