Spatial
Anyone tried importing sketches into Spatial? https://docs.spatial.io/supported-features-and-limitations @andybak
5 Replies
@Nick has. His work on porting our shaders to URP was mainly to get better fidelity in Spatial.
I keep a spreadsheet tracking various export platforms here: https://docs.google.com/spreadsheets/d/1-MTrJ4ekMsOsGqob3Q3tNix3NlJQ-H6V02yFQUylq4o/edit?usp=sharing
Spatial
Awaken the Giants - Sinisteria VR
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@Nick a bit of a noob question, but what is needed to make your file work? Do i install the Openbrush SDK and then add your shaders somehow?
Do you know if any specific shaders do not work in URP or Spatial seems like Embers brush is not working @Nick
Do you mean Nick's shaders?
Because without those I expect a lot of brushes are broken and/or wrong
I can walk you through the process if we're both around at the same time.. We seem to keep missing each other!
@andybak would be keen to do this sometime, keen to get the artwork into spatial.