Spatial

Anyone tried importing sketches into Spatial? https://docs.spatial.io/supported-features-and-limitations @andybak
Supported Features and Limitations
Supported Features and Limitations
Supported Unity Features
5 Replies
andybak
andybak11mo ago
@Nick has. His work on porting our shaders to URP was mainly to get better fidelity in Spatial. I keep a spreadsheet tracking various export platforms here: https://docs.google.com/spreadsheets/d/1-MTrJ4ekMsOsGqob3Q3tNix3NlJQ-H6V02yFQUylq4o/edit?usp=sharing
Nicholas Liang
Nicholas Liang11mo ago
Spatial
Awaken the Giants - Sinisteria VR
Spatial has the most fun collection of free online games. No download required. Play our beautifully crafted 3D games with friends on web, mobile, and VR.
Sean Rodrigo
Sean Rodrigo11mo ago
@Nick a bit of a noob question, but what is needed to make your file work? Do i install the Openbrush SDK and then add your shaders somehow? Do you know if any specific shaders do not work in URP or Spatial seems like Embers brush is not working @Nick
andybak
andybak11mo ago
Do you mean Nick's shaders? Because without those I expect a lot of brushes are broken and/or wrong I can walk you through the process if we're both around at the same time.. We seem to keep missing each other!
Sean Rodrigo
Sean Rodrigo10mo ago
@andybak would be keen to do this sometime, keen to get the artwork into spatial.
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