Point of Origin Issues on Exported Models
Models now export crooked with point of Origin at an angle. A game object is now under the heirarchy of the model as "empty unlimited" and "reference unlimited" for both GLB and FBX.
5 Replies
If the transform is positioned to center it would be perfect
Yeah. I want this as well. I'm not sure if we need to make it optional so we don't alter the existing behavior.
It's probably enough to make it do this by default but allow an option in the config file to revert to the old export behavior.
Is there a way to do this on import with the TBT where when models are imported it is corrected then?
ahhh ok config-gin it....lol
Yeah - this is pretty easy to do in the SDK/Toolkit. I'll add a script to handle this
Something like https://github.com/rito15/Unity-Model-Pivot-Resetter
GitHub
GitHub - rito15/Unity-Model-Pivot-Resetter: Editor Utility
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