Zandy
Zandy
The ability to join/hide selected guides
Sometimes we have to work with multiple guides at a time. It would be great to be able to select certain guides to join and select to hide individual or grouped guide objects.
2 replies
Plugin Build :Animated brushes showing pink in game
Wireframe, Wind, Rain, Bubbles, plasma
1 replies
Splatter brush alpha error with GLB
I grouped the splatter brush by color and exported as a GLB. When I apply a different color with a material it changes the alphas to solid in unity
20 replies
Transforms on models are not accurate when importing into unity.
Created a model on the platform and exported. Models are way off from center on the transform as well as the center point of origin even when the whole model is grouped together as one object.
4 replies
Smooth Hull not included in Export GLB
Models on export into unity show pink. Smooth hull is not included in the tbt shaders.
14 replies
CFG File added to the UI panel (settings)
CFG files, if modified incorrectly can trigger multiple types of bugs in game and on export. Since many of the functions are needed and very important, it would be great to add a UI panel in settings that allowed for toggle functions and numerical parameters for videos/photos with OB limits that work with the program. This way the lines of code themselves don't trigger more unknowns since the correct code would be intact, just numerical values and booleans would change on the panel itself instead of directly modifying the cfg itself and it can be hidden to prevent errors.
1 replies
GLB Exports are not including all brush types.
Reoccurring bug: Exported a sketch and parts of the sketch were missing with GLB, FBX is fine. It was a small file size and large mesh export was not activated.
30 replies
Fails to load a consecutive Sketch PCVR
1. Edited a sketch, made a selection, inverted and threw the rest away. 2. Tried to load a new sketch, no success. 3. Deleted the sketch and tried to load the new sketch, still didn't load. 4. You can only merge the sketch into the scene.
4 replies
Add some basic OB features to Open Blocks
Camera, environments, skyboxes, lighting, color palette, media folder for consistency. Personally like the realistic controllers better. Idk blocky things remind me of Minecraft and geared towards kids. Of course it’s cool for all ages to use blocks as is but think it may take away from it being used by professionals in their workflow. Guess it all depends on end goals and what you envision it to be.
12 replies
Faces don't erase
Not sure if this is a bug or not but when you erase a selected face, it collapses vertices instead of removing just the face.
3 replies
Imperial measurements added in settings
Would be helpful for those of us across the pond to have the option to change to imperial for measurements.
3 replies
Extrude inconsistent
Extrude is inconsistent if you want to reverse inset it. Sometimes it registers, sometimes it doesn't
1 replies
Add common VR Modelling Tools that are missing
Mirror, Boolean Modifiers, Sub D surface, textures, more expansive color palette, ability to save and use stamps.
16 replies
Remove the bounding box for Open Blocks creations
First request here....All of the newer modeling programs have gotten rid of the bounding box.. its a huge limitation/distraction and no longer needed for VR sculpting/modeling tools.
2 replies
Add Native OB Shaders to imported Models
Cool feature would be to have the ability to add native OB shaders (and imported textures) to an imported model by layer.
4 replies
Remove orbs in the background, native since tilt brush
No description
2 replies
Sample Skybox issue
If you select the sample skybox provided in game and load a sketch, it will not allow you to change the environment again to the default environments (space, black, white etc.) Sometimes the scene will load to the default landscape but the sample skybox remains.
2 replies
Increase the brightness on the start screen
This has always been a bit dark, since TiltBrush, and think it may be helpful for the brightness to be turned up a bit. Will also help noobies who aren't yet aware of the lighting options in game.
1 replies
Transform on startup facing the left
Quest Standalone: When you enter the app, you aren't facing the logo and the transform on spawn is facing left.
1 replies
Mirror Bug with the 3D printing Brush
On Quest standalone when you 're on the opening screen and environment and use the mirror and 3d printing brush it changes the 3D skybox to a bright background and the brush strokes are semi transparent to full transparency depending on the angle at which you view the sketch. Sometimes when you disable the mirror, the skybox goes back to normal.
6 replies