Zandy
Zandy
Use the Passthrough Brush as a Boolean Tool Modifier for Export
Would be great to be able to use the passthrough brush as a boolean tool for export. Been doing some wild things with passthrough and will post more soon. Instead of exporting the brush strokes as a passthrough shader, the ability to toggle the strokes as a boolean would be awesome. More precise than the snip tool as well.
1 replies
Enable/Disable Toggle in Camera Settings
Would be helpful if we could toggle whether reference photos are visible in the output camera when painting Live in VR or in Mixed Reality.
7 replies
Passthrough Brush
Shapes XR and Figmin both have the ability to use a hull that makes things see through and is often used for the outline of a portal. To achieve the same effect in OB we have to use a png cutout or one with flipped normals. Using a brush that does this is pretty amazing.
10 replies
The ability to adjust the size of the 360 rotation in the spectator camera
The spectator camera as is can do 360 rotations/ figure 8’s around an object but you have no control how far away from the model it turns. If the point of origin is enabled, it would be great if users could accurately adjust the position/distance from the model before it does a figure 8 or circumference around the model. Also if the camera had the ability to change the POV to the point of origin it would produce perfect videos without the need of a turntable.
3 replies
Add a Rendering Output
The ability to stage the scene and use post processing similar to adobe modeler. Lights, scene backgrounds, etc. Add turntable, for video output, animation timeline for the above and png support.
2 replies
Textures Import
Ability to import textures to apply to faces or grouped objects
1 replies
Point of origin toggle.
The ability to toggle point of origin on/off and the ability to move it on the model. (Entire model or grouped items). It’d be a great feature for animations or stop motion. Same feature suggestion for blocks.
4 replies
Reset Transform
Would be a helpful/cool feature to have a reset transform button to apply to a model or grouped brushstrokes. When you use environments that don’t have a floor where you can see the center of the space, sketches end up in a far away galaxy…. 😲 same feature suggestion for blocks.
2 replies
Align Mirror to Center for all standard environments
The Dress form environment in particular is not centered to the object when calling the mirror function.
2 replies
Directional Light appears to clip through objects making them look transparent.
I was using the standard dress form environment. I move the directional light and it does not reflect off of the object properly. When I face the back of the form, the transparency is clearly visible. It seems the light is not reflecting off the whole environment as it should as well. Its casting shadows where it shouldnt and there is a clear distinct line. Please see the video attached. Official Release, PCVR.
18 replies
App not loading and missing from the Meta Store
Went to use OB and the app wouldnt open so I deleted it and it is no longer showing on the meta store?? Not sure whats up. PCVR
10 replies
Replace Tiltmeter with concrete poly stats as a toggled real time overlay.
To be able to see these stats as an optional overlay in real time would be helpful in determining what parts of the sketch are expensive as well as what changes occur numerically when we use the decimation levels in game.
5 replies
Brush not found error!
Went from beta to official release and a model with mylar would not load and got the error that the brush was not found.
8 replies
Fast load on all stamps
It would be great to be able to see the stamps immediately instead of loading them one by one to find the stamp you’re looking for. Maybe a screenshot of the object could be captured when saved and loaded instead to save on performance if loading causes issues.
1 replies
The ability to join/hide selected guides
Sometimes we have to work with multiple guides at a time. It would be great to be able to select certain guides to join and select to hide individual or grouped guide objects.
2 replies
Plugin Build :Animated brushes showing pink in game
Wireframe, Wind, Rain, Bubbles, plasma
1 replies
Splatter brush alpha error with GLB
I grouped the splatter brush by color and exported as a GLB. When I apply a different color with a material it changes the alphas to solid in unity
20 replies
Transforms on models are not accurate when importing into unity.
Created a model on the platform and exported. Models are way off from center on the transform as well as the center point of origin even when the whole model is grouped together as one object.
4 replies
Smooth Hull not included in Export GLB
Models on export into unity show pink. Smooth hull is not included in the tbt shaders.
14 replies
CFG File added to the UI panel (settings)
CFG files, if modified incorrectly can trigger multiple types of bugs in game and on export. Since many of the functions are needed and very important, it would be great to add a UI panel in settings that allowed for toggle functions and numerical parameters for videos/photos with OB limits that work with the program. This way the lines of code themselves don't trigger more unknowns since the correct code would be intact, just numerical values and booleans would change on the panel itself instead of directly modifying the cfg itself and it can be hidden to prevent errors.
1 replies