Zandy
Zandy
App not loading and missing from the Meta Store
Went to use OB and the app wouldnt open so I deleted it and it is no longer showing on the meta store?? Not sure whats up. PCVR
10 replies
Replace Tiltmeter with concrete poly stats as a toggled real time overlay.
To be able to see these stats as an optional overlay in real time would be helpful in determining what parts of the sketch are expensive as well as what changes occur numerically when we use the decimation levels in game.
5 replies
Brush not found error!
Went from beta to official release and a model with mylar would not load and got the error that the brush was not found.
8 replies
Fast load on all stamps
It would be great to be able to see the stamps immediately instead of loading them one by one to find the stamp you’re looking for. Maybe a screenshot of the object could be captured when saved and loaded instead to save on performance if loading causes issues.
1 replies
The ability to join/hide selected guides
Sometimes we have to work with multiple guides at a time. It would be great to be able to select certain guides to join and select to hide individual or grouped guide objects.
2 replies
Plugin Build :Animated brushes showing pink in game
Wireframe, Wind, Rain, Bubbles, plasma
1 replies
Splatter brush alpha error with GLB
I grouped the splatter brush by color and exported as a GLB. When I apply a different color with a material it changes the alphas to solid in unity
20 replies
Transforms on models are not accurate when importing into unity.
Created a model on the platform and exported. Models are way off from center on the transform as well as the center point of origin even when the whole model is grouped together as one object.
4 replies
Smooth Hull not included in Export GLB
Models on export into unity show pink. Smooth hull is not included in the tbt shaders.
14 replies
CFG File added to the UI panel (settings)
CFG files, if modified incorrectly can trigger multiple types of bugs in game and on export. Since many of the functions are needed and very important, it would be great to add a UI panel in settings that allowed for toggle functions and numerical parameters for videos/photos with OB limits that work with the program. This way the lines of code themselves don't trigger more unknowns since the correct code would be intact, just numerical values and booleans would change on the panel itself instead of directly modifying the cfg itself and it can be hidden to prevent errors.
1 replies
GLB Exports are not including all brush types.
Reoccurring bug: Exported a sketch and parts of the sketch were missing with GLB, FBX is fine. It was a small file size and large mesh export was not activated.
30 replies
Fails to load a consecutive Sketch PCVR
1. Edited a sketch, made a selection, inverted and threw the rest away. 2. Tried to load a new sketch, no success. 3. Deleted the sketch and tried to load the new sketch, still didn't load. 4. You can only merge the sketch into the scene.
4 replies
Add some basic OB features to Open Blocks
Camera, environments, skyboxes, lighting, color palette, media folder for consistency. Personally like the realistic controllers better. Idk blocky things remind me of Minecraft and geared towards kids. Of course it’s cool for all ages to use blocks as is but think it may take away from it being used by professionals in their workflow. Guess it all depends on end goals and what you envision it to be.
12 replies
Faces don't erase
Not sure if this is a bug or not but when you erase a selected face, it collapses vertices instead of removing just the face.
3 replies
Imperial measurements added in settings
Would be helpful for those of us across the pond to have the option to change to imperial for measurements.
3 replies
Extrude inconsistent
Extrude is inconsistent if you want to reverse inset it. Sometimes it registers, sometimes it doesn't
1 replies
Add common VR Modelling Tools that are missing
Mirror, Boolean Modifiers, Sub D surface, textures, more expansive color palette, ability to save and use stamps.
16 replies
Remove the bounding box for Open Blocks creations
First request here....All of the newer modeling programs have gotten rid of the bounding box.. its a huge limitation/distraction and no longer needed for VR sculpting/modeling tools.
2 replies
Add Native OB Shaders to imported Models
Cool feature would be to have the ability to add native OB shaders (and imported textures) to an imported model by layer.
4 replies
Remove orbs in the background, native since tilt brush
No description
2 replies