Transforms on models are not accurate when importing into unity.
Created a model on the platform and exported. Models are way off from center on the transform as well as the center point of origin even when the whole model is grouped together as one object.
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Unfortunately I can’t correct this in blender because glbs and all brushes will break once modified in any way in blender.
Can’t do this with fbx as an alternative because then the animated brushes break in blender as well.
I'll be making improvements to model import for the newglb export format. (issues with models was one of the main reasons for moving to a new exporter)