Open Brush, Open Blocks, Icosa Gallery

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Open Brush, Open Blocks, Icosa Gallery

Chat, contribute to or get help with Open Brush, Open Blocks and Icosa Gallery. Open source creative tools. VR & not-VR

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Move the planet in the space environment

Hi, I know this isnt exactly a feature, but i really love the space environment except for the large planet that always ends up in the scene. sometimes ill move my entire drawing upwards to avoid this planet but sometimes thats not easy to do (when i also have camera paths to move for example)

Use the Passthrough Brush as a Boolean Tool Modifier for Export

Would be great to be able to use the passthrough brush as a boolean tool for export. Been doing some wild things with passthrough and will post more soon. Instead of exporting the brush strokes as a passthrough shader, the ability to toggle the strokes as a boolean would be awesome. More precise than the snip tool as well.

Enable/Disable Toggle in Camera Settings

Would be helpful if we could toggle whether reference photos are visible in the output camera when painting Live in VR or in Mixed Reality.

Passthrough Brush

Shapes XR and Figmin both have the ability to use a hull that makes things see through and is often used for the outline of a portal. To achieve the same effect in OB we have to use a png cutout or one with flipped normals. Using a brush that does this is pretty amazing.

Side by Side movie and photography support.

Nintendo 3DS is a very suitable gadget for viewing VR art. If the OpenBrush camera supports Side by Side stereoscopic photography (and movies), we will be able to enjoy it more easily.

Delete all but visible layers

I have a lot of issues with deleting layers as it is (sometimes the deleted layers reappear when I reload the sketch), when working with a file with over 100 layers it would be amazing if we could delete all but the layers we have on currently

Alignment tools to work with grouped items

Got super excited to use the new alignment tools until I realized it aligns every individual stroke 🫠 would love if it would align based on a grouped object

Multiplayer Passthrough/MR enabling

Okay update: I just spent extensive time with both OpenBrush and MultiBrush (paid app on the Meta Horizon store although it’s outdated, it’s still up) Overall OpenBrush's beta appears to be the best choice for co-op art, except for one important difference to me: Multibrush allows passthrough online co-op mixed reality. The OpenBrush beta doesn't allow 2 or more users to be in passthrough during live co-op gameplay whatsoever. Multibrush achieves the paradox by putting a virtual avatar of the other party in your passthrough surroundings, with no option for undo, and the home button recenters each person and can reposition their avatar in your mixed reality/passthrough world. At first I thought OpenBrush would handle the paradox similarly, or if not, then it would at least allow undo as an action. But it allows neither, unfortunately. So if two people want to co-op art but the passthrough is important for one or more players, then Multibrush seems to be the ideal solution for that specific use case....

Fly to camera path

alternative fly that will create a camera path nodes while flying

Drafting layer mode

options for drafting lines visible only on the active layer or only on the unselected layers.

Link between the skybox background and the orientation of the artwork

Currently, with the artwork displayed, the skybox orientation is fixed even if the viewpoint is rotated. It would be great if, when the viewpoint is rotated and the artwork and skybox are properly aligned, a checkbox such as “Link skybox and artwork” (or unfix skybox) could be checked so that when the viewpoint is rotated, the skybox also rotates with the artwork. It would be nice if the skybox could rotate with the artwork when the viewpoint is rotated....

The ability to adjust the size of the 360 rotation in the spectator camera

The spectator camera as is can do 360 rotations/ figure 8’s around an object but you have no control how far away from the model it turns. If the point of origin is enabled, it would be great if users could accurately adjust the position/distance from the model before it does a figure 8 or circumference around the model. Also if the camera had the ability to change the POV to the point of origin it would produce perfect videos without the need of a turntable.

Point of origin toggle.

The ability to toggle point of origin on/off and the ability to move it on the model. (Entire model or grouped items). It’d be a great feature for animations or stop motion. Same feature suggestion for blocks.

Reset Transform

Would be a helpful/cool feature to have a reset transform button to apply to a model or grouped brushstrokes. When you use environments that don’t have a floor where you can see the center of the space, sketches end up in a far away galaxy…. 😲 same feature suggestion for blocks.

Opacity slider

As the title says I think an on the fly opacity feature would be greatly appreciated. Just for the main brushes none of the crazy ones. Just like a slider where you pick your color would be a good spot I think....

The ability to import and use raster brushes (like photoshop brushes)

I don't know it's even possible to support raster painting in this type of app but I can't help but feel the urge to use my favorite photoshop or procreate brushes to take a project from a being a sketch to a fully presentable finished work. Here's how I imagine it could be used: 1- draw/paint directly with photoshop/procreate brushes to create storkes (some built in brushes already look photoshop brushes with texture and opacity properties so maybe it's possible to extend on that? Like take an unlit brush and just import on it the properties of photoshop brush like stamp texture? ...

Rigged human model for use as reference

I'm referring to something like gravity sketch's mannequin feature, where you can insert a model of a man or a man and can manipulate it into whatever position you want and use it a reference to draw on it. I apologize if this is too complicated to implement in Open Brush. (Attched is a video showing the feature in gravity sketch)...

Align Mirror to Center for all standard environments

The Dress form environment in particular is not centered to the object when calling the mirror function.

Replace Tiltmeter with concrete poly stats as a toggled real time overlay.

To be able to see these stats as an optional overlay in real time would be helpful in determining what parts of the sketch are expensive as well as what changes occur numerically when we use the decimation levels in game.

Addition of Self and Cast Shadows to 3D Models in the Quest 3 Standalone Version of Open Brush

Hello, I'm a drawing student and find it extremely useful to import 3D models into Open Brush for practice. However, I would like to ask if it would be possible to add the functionality of self and cast shadows to the imported 3D models in the Quest 3 standalone version of Open Brush. This feature would be of great help to me and other drawing students, as it would allow us to better visualize shapes mentally and develop a greater sensitivity to how shadows are cast on models. Drawing on a “real sheet” with these visible shadows would greatly improve the quality of our practice and learning. To draw on a real sheet, I keep the headset slightly raised to have enough space under my nose to see the entire sheet of paper and the pencil. This method allows me to effectively integrate traditional drawing with virtual reality. Currently, there is a function that allows rotating two light sources around the models. Integrating this with self and cast shadows would be truly amazing. Having a primary light source (like the sun) would make it perfect. I would be very grateful if this feature could be implemented in Open Brush. Thank you very much for your attention and for your continued work on improving this fantastic tool....
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