Open Brush, Open Blocks, Icosa Gallery

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Open Brush, Open Blocks, Icosa Gallery

Chat, contribute to or get help with Open Brush / Tilt Brush - the VR painting app for (nearly) all platforms.

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Guide plane snap to image

I would like to be able to easily match a guide object to a local imported image. or spawn image with guide plane or cube in place - suppose it might be better to make guides able to add images to the guide object plane and cube....

Clear text entry field button on keyboard UI

button to Clear the text field on the keyboard UI

Mannequins

Is there any chance you can implement some mannequins similar to the ones in Gravity Sketch, where you can pose them? I need them to be adjustable so I can position them as needed 👍

Options when summoning mirrors

Right now, I believe that when you summon a mirror, the mirror simply moves closer to you. If I summon it with multiple objects selected, I would like the mirror to be brought to the middle of the coordinates of those objects. I draw characters a lot and once I remove them from the mirror and change the angle for posing, it becomes impossible to make minor corrections. For example, if I select the left and right ears and the mirror is summoned in the middle of them, I am sure I will be able to work on the corrections....
No description

Add Support for Playstation VR2 Sense Controllers

Now that the PC support is now available for PSVR2 headset and Sense controllers, I am seeking a controller binding support for these controllers. The existing bindings do seem to have issues with Sense Controllers and I am at my wits end trying to make sense on how to get it properly bound. Is this a possibility?

CFG File added to the UI panel (settings)

CFG files, if modified incorrectly can trigger multiple types of bugs in game and on export. Since many of the functions are needed and very important, it would be great to add a UI panel in settings that allowed for toggle functions and numerical parameters for videos/photos with OB limits that work with the program. This way the lines of code themselves don't trigger more unknowns since the correct code would be intact, just numerical values and booleans would change on the panel itself inst...

Remove the bounding box for Open Blocks creations

First request here....All of the newer modeling programs have gotten rid of the bounding box.. its a huge limitation/distraction and no longer needed for VR sculpting/modeling tools.

Add Native OB Shaders to imported Models

Cool feature would be to have the ability to add native OB shaders (and imported textures) to an imported model by layer.

Remove orbs in the background, native since tilt brush

There are random orbs that show in game since tiltbrush that are almost atmospheric and not connected to the skybox. They also show up in photos taken in game.
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'Darkening' in the layers

Ohhh, I would so love to see 'Darkening' placed as a option in the layers, It would totally transform my 2D primary radiative images (yellow, red and blue) into a 3D world. I'm poor as dirt (the 3d stuff was almost cause for divorce!) but I'd offer a contribution of $200 if it could be added to Openbrush. Image below, Primary Micropointillism (on three colors) Imagine that in 3D! https://photos.google.com/share/AF1QipPF3Bmbfw3nENyU_5u0Yjzz5SQynnPZ-uUU0jlkMKx0VJfD2VjpOiqzsu9tJRX6dw/photo/AF1QipM0X4W3BSGi5JoAJ1vHDHLc4lOEsn2enrsZaXcB?key=bmp3cEZheHVuZ3YxcDFrN3YxcURkbjNOT3NsaDlR...

Allow reordering of layers

Maybe I missed this somewhere, but is there a way to rearrange the layers. Like just press on it to move it down or up?

Pause animation when selected

Animated objects are hard to grab/move when they are moving around. Would be helpful to pause them when in selection mode, or alternately when specifically selected

Monoscopic 360 rendering

Please add a "monoscopic 360 rendering" between the existing options for offline camera path rendering. ODS rendering is not always the most suitable option for certain tasks, and it takes too long to render stereo just for take half of the top-bottom resulting clip.

Spatial proximity for audio/video

I'm curious if we have a mechanism for triggering a sound and/or video file based on proximity. Contextually I'm thinking about experience mode, or whatever it woud be when a visitor can navigate a scene by flight or walking An example might be a museum display where as a person approaches a painting embedded in the piece that this might activate the video frame or an audio description if its' an object or group...

Increase the brightness on the start screen

This has always been a bit dark, since TiltBrush, and think it may be helpful for the brightness to be turned up a bit. Will also help noobies who aren't yet aware of the lighting options in game.

Layer Transparency

Letting a layer be transparent would be helpful in refining and detailing a 3d sketch.

Animation Control, non-looping

Idea is to have a stop button on the animation tool (speed =0), so the object just stays put. For instance I might want to have an object start at a location, go somewhere and stay there. (particularly useful since we cant really time animation paths well yet)
This would enable an object to move, but also be in a predictable location if the camera swings back around, which has uses. Also helpful for doing something like zooming a camera in on a video or image and then staying put instead of crawling forward. Currently you can go to .1 or similar, but not stop moving. ...

Prevent selecting camera path unless camera path panel is open

This makes sense. I just wonder if the camera path should be entirely invisible if the panel is closed. Is it confusing for the user to have something visible that they can't select? Especially when combined with the inability to grab things not on the current layer (another separate request that I'm considering) i.e.:...

The ability to access photos in game

It would be a great addition to be able to see and access photos and vids shot in game to use in another sketch on the fly instead of having to move the photos to the media library offline to use them in a sketch