Addition of Self and Cast Shadows to 3D Models in the Quest 3 Standalone Version of Open Brush
Hello, I'm a drawing student and find it extremely useful to import 3D models into Open Brush for practice. However, I would like to ask if it would be possible to add the functionality of self and cast shadows to the imported 3D models in the Quest 3 standalone version of Open Brush.
This feature would be of great help to me and other drawing students, as it would allow us to better visualize shapes mentally and develop a greater sensitivity to how shadows are cast on models. Drawing on a “real sheet” with these visible shadows would greatly improve the quality of our practice and learning.
To draw on a real sheet, I keep the headset slightly raised to have enough space under my nose to see the entire sheet of paper and the pencil. This method allows me to effectively integrate traditional drawing with virtual reality.
Currently, there is a function that allows rotating two light sources around the models. Integrating this with self and cast shadows would be truly amazing. Having a primary light source (like the sun) would make it perfect.
I would be very grateful if this feature could be implemented in Open Brush. Thank you very much for your attention and for your continued work on improving this fantastic tool.
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