Open Brush, Open Blocks, Icosa Gallery

OBO

Open Brush, Open Blocks, Icosa Gallery

Chat, contribute to or get help with Open Brush / Tilt Brush - the VR painting app for (nearly) all platforms.

Join

Color Fixes

@松田 浩二 @Mana👽 @Zandy thanks for all your help! I think these changes should fix the color issues, as I've (hopefully) figured out how to go back to the old rendering style 🙂 Please could you try these special builds when you get a chance? https://nightly.link/merulaxr/open-brush/workflows/build/fix%2Fgamma-vulkan

Gotcha would you mind doing a snapshot

Gotcha! would you mind doing a snapshot as well if possible? the video system may have changed between TB and OB which may be a different set of problems, but I know for sure the snapshot code hasn't changed

Experimental export

Yes I use experimental brushes. So there is nothing to do to create the glb ?

USDA files on Quest

Can you remind me where you are at? Are you using the Quest standalone - or running Open Brush on the PC and connecting to the Quest via Link?...

Rebrushing bug

If you have a brush stoke ex. neon and have a bunch of strokes grouped of the same type, then rebrush the group to a new brush like waverform, you can't pick it up and move the replicated grouped and rebrushed strokes. Happens with 3 other brushes that I tested. Same issue. It gets stuck and is immobile.

Point Cloud Rendering Size

Hi! 1. We are using an XR Open Brush build for our art project and somehow each time we try to import an .obj it cannot be imported from the Media Library because Open Brush considers it .fbx format for some reason and returns an error saying that FBX format cannot be imported. Is there any fix for that? 2. We also integrate point clouds into our artwork, but they appear too sparse for shapes to be recognizable. Is there any way to increase the points' size in Open Brush? Not the actual size of...

Toolkit-SDK Issues with some brushes

ok sounds great thanks Andy..... have a problem with particle brushes working in unity. All of the brushes under Brush/Visualizer do not work in Unity. They create large bright white artifacts near the skybox.

Layers

Hi guys, I was hoping to use the layers feature but noticed the link is broken for the Steam VR download here: https://docs.openbrush.app/alternate-and-experimental-builds/experimental-builds/layers...

LIV Issues

Hi, I need help. It seems once I've updated the latest version of Open Brush my mixed reality application (LIV) is not working anymore. Open Brush kept on crashing on my Oculus Quest 2. Can someone help me or can I have the previous apk link as it working fine?

Reproducing Open Brush environments and lighting in exports

Let's say Unity. Is there a way for me to extract the lighting value from the .tilt or other file, or to have them exported in the way that could then be imported in any other format? (Unity Scene, Sketchfab, AR formats, any 3D file format, etc.)

gltf export errors

Okay I'll make a clean install. Many thanks in any case 🙂