Experimental export
Yes I use experimental brushes. So there is nothing to do to create the glb ?
22 Replies
gonna loop in @andybak as I believe that some work went towards getting export working here, I'm not sure what might be broken?
@Gildas Have you tried the beta?
I have tried (in my memory) all versions, but there are not the experimental brushes.
As far as I know - if you run the version that is both "beta" AND "experimental" it should work
Ok I will try. Thank you
I tryed, it doesn't work. Open Brush generate a .glb but it's 0 Ko
I had this issue as well. @Gildas if its an old sketch and you resave (backup first) in the beta experimental, it seems to generate the GLB that way. So ultimately resave the sketch then export.
sadly it doesn't work. I also tried to create a new sketch and export with each version, none sketch is exported in glb with experimental or beta
bummer....probably still an issue then.
Can you dm me the Tilt file?
here it is
That works for me
42kb
You're using this version in Steam, right?:
Ah! I can recreate it. That's odd.
I was running the same version but from inside Unity. It only fails when I run it from Steam. They should be identical.
@mikesky What might cause an export to fail only in a build?
To the log files!
Now I am using prerelease-experimental, the version that you suggested me
(yeah - we just renamed "prerelease" to "beta" because it kept confusing me)
When I click on export , "sketch loading" appears, (instead of in Tilt Bush, "sketch exported")
Yep. I've found the problem (hopefully). Working on a fix
Cool