Open Brush, Open Blocks, Icosa Gallery

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Open Brush, Open Blocks, Icosa Gallery

Chat, contribute to or get help with Open Brush / Tilt Brush - the VR painting app for (nearly) all platforms.

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URP and the Unity SDK/

Hi All. i have questions about SDK(especially URP) 1. the latest version is from Jan 19 2023. is it correct. all the current brushes are included there, or i should download new shaders from somewhere else. 2. URP fork seems to be older then the build in version? what is the correct way to get SDK with all active brushes for URP..
3. Do i need Liner Shaders, or just addind keyword in the Shader will fix everything. ...

Exporting camera path

Hello! I have a question. I modeled in OPENBRUSH on my QUEST2. When I want to export my camera path, I don't understand how to do it. Yes or if I have to have modeled in the app that opens in Steam when I connect to the PC? Because that seems like another version and my models are not there. Do you understand the problem I have?...

Open Brush > Blender > Unity

Hi, how are you? Do you know if it is possible to export an object from Openbrush so that it can be imported into Blender to animate it and from there take it to Unity with the animation?

Unity Render Pipelines

Hello, My name is Lucila, and I am from Argentina. I am designer of image and sound, and actually I am working in a short film with openbrush and Unity. I have a question of the better workflow. Do yo know how made a render in Unity? What type of package render pipeline do you use? I tryed to use URP and HDRP , but the shaders didnt see good....

URP materials missing

Hi all! I was importing my models into my Unity URP project with the experimental open brush toolkit installed but some of my brush material(s) seem to be missing.. is there anyway I might b able to fix it? (brushes w/ missing material are Disco, DiamondHull, WigglyGraphite)
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Setting the Pivot

Hi everyone! Question regarding exporting scenes to Unity: Is it possible to manually set the pivot point of the OpenBrush scene I've painted? Whenever I import my .glb's into Unity, the pivot is sooooooo far off from the objects, (probably due to flying around in OpenBrush?) that it's impossible to deal with them at all, nevermind placing them carefully in a Unity scene. 😦

Audio reactivity in unity

Can [TiltBrush Audio Reactivity].prefab be used to link sound and Brush by assigning music? If so, how do I use it?
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Hi guys I m looking to use Open Brush

Hi guys, I'm looking to use Open Brush materials and shaders in Unity for objects that were actually made in Unity - but I've had limited success. Is there a particular way Open Brush assigns materials to the gameobjects which could help with this?

Animating strokes in Blink

I’m wondering if this is possible as well. I’m using models in blink ar and this would be amazing if it is possible

Fading strokes in Unity

Hello! I’m running into an issue with alpha clip/cutoff issues with the Open Brush shaders. Adding a fade effect to the shader results in jumpy/pop-in behavior when trying to control the alpha. Assistance getting this to be a smoother transition without the pop-in would be greatly appreciated 🙂 Alternatively, help with replicating the stroke replay effect that appears when loading any Open Brush sketch would be fantastic 🙂 This is the preferred effect but I figure troubleshooting the fade effect would be easier...

Can't drag glb into Unity

I have the sketch exported as a glb, in my Unity assets folder and with the SDK installed, but it won't allow me to drag it into the heirarchy. What could I have missed? Do I need to convert the file type in Python?

not to deviate the actual subject but

not to deviate the actual subject, but you might want to check your keyboard settings, as you are using backticks: ` instead of apostrophes: '