Animating strokes in Blink
I’m wondering if this is possible as well. I’m using models in blink ar and this would be amazing if it is possible
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I don't know much about Blink. Can it read data from mesh vertices and use them to drive animations? Does it have custom shaders that you can write code for or anything like that?
I'm downloading it to get a sense of how it works.
@andybak They use tiltbrush shaders but my understanding is that they rewrote everything to work with their system. They have a unity package that is downloadable from Tuck Siver. I set up scenes in unity so can use animation created in unity. They use lua for scripting
example of scene created in blink from openbrush export https://blink.life/KVP_Phosphorescence
Noting that blink autodirects those links if you don't access with the app.
Yes they take you to blink to download the app