Setting the Pivot
Hi everyone! Question regarding exporting scenes to Unity: Is it possible to manually set the pivot point of the OpenBrush scene I've painted? Whenever I import my .glb's into Unity, the pivot is sooooooo far off from the objects, (probably due to flying around in OpenBrush?) that it's impossible to deal with them at all, nevermind placing them carefully in a Unity scene. 😦
2 Replies
Hiya. Just use something like
https://github.com/rito15/Unity-Model-Pivot-Resetter
or
https://github.com/AtanGames/UnityPivotCenter
GitHub
GitHub - rito15/Unity-Model-Pivot-Resetter: Editor Utility
Editor Utility. Contribute to rito15/Unity-Model-Pivot-Resetter development by creating an account on GitHub.
GitHub
GitHub - AtanGames/UnityPivotCenter: A quick script that helps you ...
A quick script that helps you to center transforms to mesh pivots - AtanGames/UnityPivotCenter
Sorry to get back to you so late, but my gosh, thank you so much for this reply! It was very helpful. Have a lovely day!